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Core Rulebook / Chapter 11: Crafting & Treasure / Snares

Disabling Snares

Source Core Rulebook pg. 589 4.0
Once a creature discovers a snare, it can disable it much like it can other physical traps, using the Disable a Device action of the Thievery skill and using the Crafting DC of the snare’s creator as the DC. As you become better at creating snares, your snares become harder to disable by those with lesser ability. If you are an expert in Crafting, only a creature that is trained in Thievery can disable them; if you are a master in Crafting, only a creature that is an expert in Thievery can disable them; and if you are legendary in Crafting, only a creature that is a master in Thievery can disable them.

You can automatically disarm a snare that you personally Crafted without triggering it by spending an Interact action while adjacent to the snare.