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There is a Legacy version here.

PFS StandardGreater Nightmare

The enormous greater nightmare is valued for its ability to invade other realities with its rider.

Recall Knowledge - Beast (Arcana, Nature): DC 28
Recall Knowledge - Fiend (Religion): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Greater NightmareCreature 11

Huge Beast Fiend Unholy 
Source Monster Core pg. 238
Perception +22; darkvision
Languages Chthonian, Daemonic, Diabolic
Skills Acrobatics +23, Athletics +24, Intimidation +22, Survival +20
Str +7, Dex +4, Con +5, Int +2, Wis +5, Cha +3
Smoke (aura) 15 feet. The nightmare continually exhales black smoke. Creatures within the aura are concealed to those outside it, and creatures outside the aura are concealed to creatures within it. Nightmares and their riders can see through this smoke.
A creature that begins its turn in the area must succeed at a DC 28 Fortitude save or be sickened 2. It's then temporarily immune to being sickened by the smoke for 1 minute. This is an inhaled poison, and the nightmare and its rider are immune to it.
AC 31; Fort +25, Ref +24, Will +21
HP 200; Resistances fire 15
Speed 60 feet, fly 120 feet
Melee [one-action] jaws +24 [+19/+14] (magical, unholy), Damage 3d10+13 piercingMelee [one-action] hoof +24 [+20/+16] (agile, fire, magical, unholy), Damage 2d8+10 bludgeoning plus 2d6 fireDivine Innate Spells DC 30; 7th interplanar teleport (self and rider only)
Flaming Gallop [two-actions] (divine, fire, unholy) The nightmare Strides or Fliesup to triple its Speed. Its hooves burst with intense flame, dealing 6d6 fire damage with a DC 30 basic Reflex save to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop. Each creature can be affected only once during a single use of Flaming Gallop.Trample [three-actions] Large or smaller, hoof, DC 30

All Monsters in "Nightmare"

NameLevel
Greater Nightmare11
Nightmare6

Nightmare

Source Monster Core pg. 238
Nightmares are flaming equine harbingers of death.

Sidebar - Additional Lore Nightmare Steeds

Nightmares allow only the evilest of creatures to ride them and are willing partners in the destruction those creatures inflict. Powerful dullahans are particularly well known to associate with nightmares.