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Retired

Source NPC Core pg. 81
Veteran mavericks—or any person of a particular talent—can choose or be forced to retire. Whether they get to fade into obscurity, though, is a whole other story.
  • Decrease the creature's level by 1.
  • The creature gains the Deception skill if it doesn't already have it. The creature has a +4 circumstance bonus to hide its identity. The NPC loses the bonus against creatures that witness it successfully Striking in combat or using the Still Got It! action.
  • The creature gains a Lore skill relevant to its career in retirement, such as Cooking Lore, Farming Lore, Guild Lore, or Sailing Lore. This typically uses the high skill modifier for the creature's level.
  • Typically, you remove any combat items, as well as attacks and abilities that rely on any of these items. These items are usually readily retrievable from a hidden cache.
  • Add the following abilities.
Rusty The NPC is out of practice. They take a –1 status penalty to all their rolls and DCs. The NPC also rolls twice on initiative rolls and takes the lower result; this is a misfortune effect.

Still Got It! Frequency once per encounter; Requirements The retired creature is in a combat encounter and has either made a critical hit or is in the second round of their encounter; Effect The retired creature gains temporary Hit Points equal to its level that last until the end of the encounter. The retired creature also suppresses the effects of being rusty until the end of the encounter.