General Hazards | Adventure-Specific Hazards | Weather Hazards


Wind SurgeHazard 7

Rare Kaiju Mythic Primal 
Source War of Immortals pg. 191
Complexity Simple
Stealth DC 27 (expert) to note stirrings in the wind
Description Hurricane-force winds rip through the area as Agyra flies past.
Disable DC 27 Athletics (expert) or Acrobatics (expert) to crouch and contort out of the wind's way (disables the hazard for only yourself), DC 30 Survival to point out a safe space from the winds for up to 3 creatures
Hurricane Flyby [reaction] (air) Trigger Agyra flies overhead for at least 120 feet in a straight line; Effect Supernaturally powerful winds batter the area in a line that is 120 feet long and 30 feet wide and 30 feet tall. Each creature in the line must attempt a DC 29 Reflex save. Moving above ground against the direction of the line is greater difficult terrain for 1 minute.
Critical Success The creature is pushed 10 feet along the line.
Success The creature takes 5d6 bludgeoning damage and is pushed 15 along the line.
Failure The creatures takes 10d6 bludgeoning damage, is pushed 30 feet along the line, and is knocked prone.
Critical Failure The creature takes 20d6 bludgeoning damage, is pushed 45 feet along the line, is knocked prone, and is stunned 1 for 1 round.If the line overlaps a body of water, the winds cause massive waves that deal 6d6 bludgeoning damage to creatures in the water or within 15 feet of the waterline (DC 29 basic Reflex save). On a critical failure, a creature is also swept 30 feet away from the waterline and 15 feet beneath the water's surface.