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MacuahuitlUncommon Backswing Tearing Versatile B Source War of Immortals pg. 147Price 3 gp;
Damage 1d8 S;
Bulk 1
Hands 2
Type Melee;
Category Martial;
Group Club
This wooden club is embedded with razorsharp blades, typically made of obsidian. The blades are inserted vertically around two sides of the weapon, leaving a central bludgeoning surface available for bashing.
Traits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Backswing: You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn.
Tearing: This weapon is edged with curved teeth that leave bleeding wounds. When you hit a creature with this weapon, it deals an additional 1 persistent bleed damage. This increases to 2 persistent bleed damage if the weapon has a greater striking rune.
Versatile B: A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.
Critical Specialization Effects
Source Core Rulebook pg. 283 4.0Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Club: You knock the target away from you up to 10 feet (you choose the distance). This is
forced movement.