
Banner's Inspiration [one-action] Feat 4Brandish Commander Emotion Flourish Mental Visual Source Battlecry! pg. 31PFS Note Banner’s Inspiration allows a new saving throw, so anything that happens on a failed save still occurs if a PC fails.
You wave your banner, inspiring allies to throw off the shackles of fear. Each ally currently benefiting from your commander's banner reduces their
frightened condition by 1 and can immediately attempt a new saving throw against any one mental effect currently affecting them. Regardless of the result, any ally that attempts this save is temporarily immune to Banner's Inspiration for 10 minutes.
Traits
Brandish: The brandish trait indicates an ability that involves you waving or otherwise actively displaying your banner. To use an ability that has the brandish trait, you must be holding your banner in one hand or wielding a weapon it is attached to. Since you have to be actively signaling with your banner to direct your squadmates while using a tactic with the brandish trait, you cannot use free actions or reactions granted as part of a brandish tactic unless specifically noted otherwise.
Emotion: This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
Flourish: Actions with the flourish trait are special techniques that require too much exertion for you to perform frequently. You can use only one action with the flourish trait per round.
Mental: A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.
Visual: A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.