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PFS StandardMelomach

Melomachs are massive, vaguely humanoid elementals composed of metal debris. They take great pride in decorating and augmenting their metallic bodies with haphazardly placed spikes, blades, humanoid or bestial skulls, and other similar adornments, the more ostentatious the better. When two melomachs meet, the resulting contests of physical might and vocal prowess can last for days, often leaving the landscape ravaged for miles in every direction.

Recall Knowledge - Elemental (Arcana, Nature): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

MelomachCreature 13

Huge Elemental Metal 
Source Rage of Elements pg. 159
Perception +19; darkvision
Languages Talican
Skills Athletics +30, Crafting +21, Intimidation +28, Performance +26
Str +9, Dex +4, Con +9, Int +0, Wis +2, Cha +7
Heavy As long as it is immobile, the elemental can't be forcibly moved or knocked prone. If it takes a move action, it loses this immunity until the start of its next turn.
AC 33; Fort +26, Ref +23, Will +23
HP 292; Immunities bleed, paralyzed, poison, sleep, sonic; Resistances electricity 15
Speed 25 feet
Melee [one-action] fist +26 [+22/+18] (agile, reach 15 feet, versatile P, versatile S), Damage 3d12+18 bludgeoningRanged [one-action] lightning +21 [+16/+11] (electricity, magical, range 120 feet), Damage 3d10+16 electricityLightning Punch [two-actions] The melomach makes a fist Strike, then makes a lightning Strike against a different creature within 120 feet of the fist Strike's target. Both Strikes count toward the melomach's multiple attack penalty, but it doesn't increase until after both attacks are made.Rhythmic Stomp [one-action] (emotion, mental, primal) Frequency once per round; Effect The melomach's footsteps raise a clanging sound through their body to create a brief musical phrase. The melomach Strides, then generates the effect of one of the following bard composition cantrips at 7th rank: allegro, dirge of doom (adds the fear trait), or triple time.Scream [two-actions] (primal, sonic) The melomach unleashes a guttural, ear-piercing wail. All creatures in a 120-foot cone take 7d12 sonic damage with a DC 32 Fortitude save. The melomach can't Scream again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage, is stunned 1, and is deafened for 1 minute.
Critical Failure The creature takes double damage, is stunned 3, and is deafened permanently.

Sidebar - Additional Lore Music of Mass Destruction

A melomach's appetite for carnage is matched only by its love of loud noises, particularly the boom of explosions and the shriek of tearing metal. In addition to the sound of their own voices, melomachs are partial to the rapid, discordant strumming and powerful howls that typify the musical stylings typical of the Plane of Metal. Boisterous performances often draw the attention of melomachs.

All Monsters in "Elemental, Metal"

NameLevel
Abysium Horror10
Ferrous Butterfly1
Kinzaruk3
Living Lodestone6
Melomach13
Mercurial2
Nanoshard Swarm9
Oregorger11
Quickiron Plasm4
Rust Scarab5
Skymetal Striker7

Elemental, Metal

Source Rage of Elements pg. 153
Metal elementals can manifest in a wide variety of different forms, from shapeless amalgams of different metals to humanoid and beast-like monstrosities.

Elemental

Related Groups Elemental, Air, Elemental, Earth, Elemental, Fire, Elemental, Mephit, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore Metal Forms

Though metal elementals are made almost entirely of metal, most are composed of layers of different metals in tiny fragments, as complex as a body of flesh or plant matter. Many of these metals are rusted or decayed from the natural, slow entropy of the Plane of Metal.