Acknowledge Fan [one-action] Feat 12Legacy Content
Uncommon Archetype Enchantment Incapacitation Mental Visual Source Firebrands pg. 81 2.0Archetype CelebrityPrerequisites Celebrity Dedication;
Mesmerizing GazeAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
Your reputation as a Firebrand precedes you, and you need only make a simple gesture or give a look of recognition to amaze those around you. You're so famous and beloved that even your enemies are fans, and they're shocked to see you here. Choose one target creature who can see you to acknowledge. The target must attempt a Will save against your class DC or spell DC, whichever is higher. Regardless of the result, the target becomes temporarily immune to Acknowledge Fan for 1 minute.
Critical Success The target is unaffected and becomes temporarily immune to Acknowledge Fan for 1 day.
Success The target is
stunned 1 and becomes temporarily immune to Acknowledge Fan for 1 day.
Failure The target is stunned 2.
Critical Failure The target is
paralyzed until the end of your next turn.
Special This feat has either the
arcane or
occult trait, matching the choice you made when you took Mesmerizing Gaze.
Traits
Archetype: This feat belongs to an archetype.
Enchantment: Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.
Incapacitation: An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.
Mental: A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Visual: A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.