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Chapter 3: Classes / Companions / Familiars

Familiar Abilities

Source Player Core pg. 212
Familiar abilities primarily affect the familiar itself. A familiar can have no more than one ability that changes its creature trait (such as construct or plant). You can choose a pet ability (from the Pet feat, page 259) as a familiar ability: amphibious, burrower, climber, darkvision, echolocation, fast movement, flier, manual dexterity, scent, or tough (see the sidebar).