General | General (No Skill) | All Feats
Aftermath | Deviant

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery

PFS StandardAstral Tether [one-action] Feat 4

Legacy Content

Abjuration Occult Psychic 
Source Dark Archive pg. 24

You spin out a thread of psychic energy that connects you to an ally, using it as a conduit for your abilities. Choose a willing creature within 60 feet and connect to it. Whenever you would gain a benefit from a psychic amp, you can have the amp affect the tethered creature instead. You can do so only if the amp grants a distinct benefit, not if it alters the amped spell.

The tether can't be severed physically but breaks if the distance between you and the tethered ally ever exceeds 60 feet, if you become unconscious, or if you use Astral Tether again.



Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.


This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.