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There is a Legacy version here.

PFS StandardAgitate [two-actions] Spell 1

Concentrate Manipulate Mental Nonlethal 
Source Divine Mysteries pg. 256
Traditions arcane, occult
Range 30 feet; Targets 1 creature
Defense Will
You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive. During the duration, the target must Stride, Fly, or Swim at least once each turn or take 2d8 mental damage at the end of its turn. The GM might decide to add additional move actions to the list for creatures that possess only a more unusual form of movement. The duration of this effect depends on the target’s Will save.

Critical Success The spell has no effect.
Success The duration is 1 round.
Failure The duration is 2 rounds.
Critical Failure The duration is 4 rounds.

    Heightened (+1) The damage increases by 2d8.