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Myristica's DespairHazard 5

Unique Complex Haunt 
Source Pathfinder #201: Pactbreaker pg. 42
Complexity Complex
Stealth +13 (expert) to recognize that the scene before them is an illusion.
Description The illusion shatters, revealing the grove to be a lifeless scar and the seemingly peaceful loggers to be crawling aimlessly about the clearing, consumed by rage and lashing out at anything that comes near.
Disable DC 22 Nature (trained) to tame the primal energy, DC 23 Diplomacy (trained) to console the dryad, DC 24 Occultism (trained) to identify and heal the emotional wounds; three successes are required to disable the haunt.
AC 23, Fort +11, Ref +15, Will +15
Hardness 12, HP 50 (BT 25); Immunities critical hits, object immunities, precision damage, Weaknesses vitality 8
Awaken [reaction] (emotion, fear, mental, primal) Trigger At least two creatures enter the grove; Effect The illusion fades, and a sorrowful chill emanates from the giant tree. The haunt rolls initiative.
Routine (1 action; emotion, mental, primal) Myristica bemoans her grove's fate, overwhelming foes with sorrow. Each creature in the grove must attempt a DC 23 Will save.
Critical Success The creature is unaffected.
Success The creature is unaffected.
Failure The creature is dazzled for 1 round and takes 2d6 mental damage.
Critical Failure The creature takes 2d6 mental damage, plus 2d6 persistent mental damage. While taking this persistent damage, they are dazzled.
Reset Unless Silene is destroyed, this haunt can recharge itself after 1 hour.