Megavolt [two-actions] Feat 6Legacy Content
Electricity Inventor Manipulate Source Guns & Gears pg. 27 2.0
You bleed off some electric power from your innovation in the shape of a damaging bolt. Creatures in a 20-foot line from your innovation take 3d4 electricity damage, with a
basic Reflex save against your class DC. The electricity damage increases by 1d4 at 8th level and every 2 levels thereafter.
Unstable Function You overload and supercharge the voltage even higher. Add the
unstable trait to Megavolt. The area increases to a 60-foot line and the damage increases from d4s to d12s.
If you have the breakthrough innovation class feature, you can choose a 60-foot or 90-foot line for the area when you use an unstable Megavolt; if you also have the revolutionary innovation class feature, you can choose a 60-foot, 90-foot, or 120-foot line.
Special If your innovation is a
minion, it can take this action rather than you.
Megavolt Leads To...
GigavoltTraits
Electricity: Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
Manipulate: You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.