Curse of the Saumen Kar [two-actions] Feat 14Legacy Content
Archetype Conjuration Primal Source Monsters of Myth pg. 11Archetype Pactbound InitiateFrequency once per day
Prerequisites Frostbite Runes
You activate the runes on your body to create an icy prison around a Huge or smaller creature you can see within 60 feet. The prison is a sphere made of unmelting ice, just large enough to fit your target. The target, and any creatures sharing its space, must attempt a Reflex save, with a DC using the higher of your class DC and spell DC. A creature that fails becomes trapped inside the prison. If it succeeds, the creature is pushed outside the prison into a space of its choice. If the target shares its space with a gargantuan creature, the effect fails.
The dome has AC 10, Hardness 20, and 40 Hit Points; it's immune to
cold, critical hits, and precision damage. The prison lasts until destroyed, until you use this ability to create a new prison, or until you die.
Traits
Archetype: This feat belongs to an archetype.
Conjuration: Effects and magic items with this trait are associated with the conjuration school of magic, typically involving summoning, creation, teleportation, or moving things from place to place.
Primal: This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.