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PFS StandardJaathoom Shuyookh

Exalted jaathoom shuyookhs are ostentatious purveyors of dreams and nightmares. They can remain invisible like any jaathoom, but prefer to make themselves visible to better communicate and express their individuality through bright fabrics, expensive jewels, and flashy displays of excess.

Recall Knowledge - Elemental (Arcana, Nature): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Jaathoom ShuyookhCreature 10

Rare Large Air Elemental Genie 
Source Rage of Elements pg. 84
Perception +22; darkvision
Languages Common, Sussuran; (can't speak any language), cloud of visions
Skills Acrobatics +21, Arcana +20, Athletics +19, Crafting +17, Deception +22, Diplomacy +22, Society +20, Stealth +17
Str +5, Dex +7, Con +3, Int +5, Wis +3, Cha +6
Cloud of Visions (arcane, aura, mental) 120 feet. A jaathoom has telepathy 60 feet but can only show images rather than speaking.
Items +1 striking jambiya (functions as a dagger)
AC 39; Fort +17, Ref +21, Will +19
HP 150
Turbulent Skies (air, arcane, aura) 20 feet. Swirling winds make all squares in the emanation difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune. The jaathoom can activate or deactivate this aura as a single action, which has the concentrate trait.Naturally Invisible The jaathoom is invisible at all times. They can become visible or return to invisibility as a single action, which has the concentrate trait.
Speed 25 feet, fly 75 feet
Melee [one-action] jambiya +24 [+20/+16] (agile, finesse, magical, reach 10 feet, versatile S), Damage 2d4+11 slashing plus 1d12 electricityMelee [one-action] fist +23 [+19/+15] (agile, finesse, nonlethal, reach 10 feet, unarmed), Damage 1d6+11 slashing plus 1d12 electricityRanged [one-action] crashing wind +23 [+18/+13] (air, arcane, range increment 50 feet), Damage 3d8+8 bludgeoningRanged [one-action] jambiya +24 [+20/+16] (agile, magical, thrown 20 feet, versatile S), Damage 2d4+11 piercing plus 1d12 electricityArcane Innate Spells DC 30; 7th plane shift (at will; to Astral Plane; Elemental Planes; or Universe only); 5th illusory creature, illusory object, nightmare (×2), pressure zone, sleep (×2); 4th gaseous form, ill omen; Cantrips (5th) detect magic
Change Shape [one-action] (arcane, concentrate, polymorph) The shuyookh transforms into a Small or Medium air elemental or aerial animal, such as an owl. This doesn't affect the shuyookh's statistics, but it could change the damage type of their Strikes.Hurricane Blast [one-action] (air, arcane) Frequency once per round; Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a DC 29 Fortitude save.Impressive Wish (downtime) Frequency three times per year; Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 flat check or a failure if not. The shuyookh's visions of the subject's future inform how it interprets the wish.Ominous Dreams [two-actions] (mental, prediction) The jaathoom sends a prophetic dream into the mind of a sleeping creature within 60 feet. An unwilling creature can avoid the vision if it succeeds at a DC 32 Will save. The jaathoom chooses the dream's subject but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of augury. If the result is bad or mixed, the creature is frightened 2 and doesn't start to recover from being frightened until it wakes.

Sidebar - Locations Lady Dariya's Dazzling Emporium

The reclusive jaathoom gem dealer and silversmith Lady Dariya crafts enchanted jewelry out of rare and unusual planar materials. She operates Lady Dariya's Dazzling Emporium in Shadow Absalom. She's also on rocky footing with Armun Kelisk and rumored to be in exile from the Plane of Air now that Ranginori has returned.

All Monsters in "Genie"

NameLevel
Djinni5
Efreeti9
Faydhaan Shuyookh14
Gennayn2
Ifrit Shuyookh14
Jaathoom Shuyookh10
Jabali Shuyookh12
Jann Shuyookh9
Janni4
Kizidhar6
Kizidhar Shuyookh11
Marid9
Shaitan7
Zuhra8
Zuhra Shuyookh13

Genie

Source Bestiary pg. 162
A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.

Genie Nobles

Genie nobles with titles unique to their kind (as detailed in each sidebar) rule genie society. Genie nobles are generally at least 5 levels higher than a typical example of their kind. In addition to the increased statistics afforded by their higher levels, genie nobles gain additional spells. But the most wondrous (and notorious) of a genie noble’s powers is their ability to grant wishes. Any genie noble (save for jann, who lack this power) can grant a mortal or undead creature up to three wishes within a year’s time. Many unscrupulous creatures compel genie nobles to serve them, tricking them or entrapping them with magic. However, once a genie noble grants a third wish to a single creature, they are freed from service to that creature forever.