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Choking TethersHazard 20

Legacy Content

Uncommon Complex Magical Trap 
Source Pathfinder #186: Ghost King's Rage pg. 43
Complexity Complex
Stealth +38 (legendary)
Description Three shadow tethers form when a creature reaches the hall's midpoint; each lashes, grabs, and crushes creatures in the hall.
Disable DC 48 Thievery (legendary) to disable each tether or dispel magic (10th level, counteract DC 48) to counteract each tether
AC 45, Fort +36, Ref +30
Tether Hardness 33, HP 132 (BT 66); Immunities critical hits, object immunities, precision damage
Seize [reaction] (attack) Trigger A creature reaches the hall's midpoint; Effect The trap attempts a shadow tether Strike against the triggering creature. On a hit, the triggering creature is automatically grabbed. The trap then rolls initiative.
Routine (six actions) This trap loses 2 actions each turn for each disabled shadow tether. Each shadow tether has 2 actions it can use to either Strike a creature or Constrict a grabbed creature, in any combination.
Melee [one-action] shadow tether +38, Damage 4d10+22 bludgeoning plus the creature is automatically grabbed
Constrict [one-action] 4d10+22 bludgeoning, DC 47