General Hazards | Adventure-Specific Hazards | Weather Hazards


Maggot PitHazard 18

Legacy Content

Unique Complex Environmental 
Source Pathfinder #191: The Destiny War pg. 65
Complexity Complex
Stealth +0 (the maggots are slow and impossible to miss)
Description Countless human-faced, fanged maggots wriggle and squirm in this chamber.
Disable Three DC 45 Religion checks within the room to utter prayers, which calm and quell the maggots with invocations to the gods
AC 39, Fort +27, Ref +33
HP 120 (BT 60); Immunities precision damage, Weaknesses area damage 15, good damage 15, splash damage 15, Resistances bludgeoning 10, piercing 20, slashing 20
Damning Swarm [reaction] (death, divine, necromancy) Trigger a creature appears in area M1; Effect The swarming maggots squirm into a biting frenzy, and all creatures on the ground in area M1 must attempt a DC 40 Fortitude save. The hazard then rolls initiative.

Critical Success The creature is unaffected.
Success The creature takes 1d10+5 piercing damage, 3d6 poison damage, and is sickened 1.
Failure The creature takes 2d10+10 piercing damage, 6d6 poison damage, is sickened 1, and is enfeebled 1 by the maggots' bites.
Critical Failure The creature takes 4d10+20 piercing damage, 12d6 poison damage, is sickened 1, and is enfeebled 2 by the maggots' bites.
Routine (2 actions; death, divine, necromancy) On its initiative, the pit uses its first action to use Damning Swarm against any creature within 5 feet of the pit floor. It then takes its second action to form a long, thrashing tendril composed of thousands of maggots to lash at a single target within area M1.
Melee [one-action] maggot tendril +35 (reach 200 feet); Damage 1d12+20 piercing and 2d12 poison (on a critical hit, the target is enfeebled 1; this has the poison trait)
Reset The pit functions continuously. If it's disabled or destroyed, it resets automatically after 24 hours if the crystal stele in area M2 still functions, otherwise it doesn't reset.