Infectious Ennui
[two-actions] Spell 3This Spell may contain spoilers from the Kingmaker Adventure Path
Legacy Content
Rare Emotion Enchantment Mental Source Kingmaker Companion Guide pg. 95Traditions divine,
occultCast [two-actions] verbal,
somaticRange 60 feet;
Targets 1 creature
Saving Throw Will;
Duration sustained up to 1 minute
With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.
Critical Success The target is unaffected.
Success The target is momentarily overwhelmed with ennui. It becomes
slowed 1 as it grapples mentally with the pointlessness of existence, but at the end of the target's next turn, the spell effect ends.
Failure The target is slowed 1 and
frightened 1 from the sense of ennui, and remains slowed and can't reduce the frightened condition below 1 as long as the spell is sustained. At the start of the target's turn, choose one creature within 30 feet of the target to attempt a Will save as well; on a failure, that creature is slowed 1 for 1 round; either way, they are then temporarily immune to this casting of
infectious ennui. (Ennui does not continue to spread from this secondary target.)
Critical Failure As failure, but the primary target is slowed 2 and frightened 2.
Heightened (5th) When a secondary target becomes slowed, it remains slowed as long as the spell is sustained.