There is a Legacy version
here.
Tempt Fate
[reaction] Focus 4Uncommon Cleric Focus Fortune Manipulate Source Player Core pg. 375 2.0Domain fateTrigger You or an ally within range attempts a saving throw
Range 120 feet;
Targets the triggering creature
You twist the forces of fate to make a moment dire or uneventful, with no in-between. The target gains a +1 status bonus to the triggering saving throw. If the saving throw's result is a success, it becomes a critical success. If it's a failure, it becomes a critical failure, and the critical failure can't be reduced by abilities that usually reduce critical failure.
If the triggering ability did not have both a critical success and critical failure condition, tempt fate fails, but you don't expend the Focus Point for Casting this Spell.
Heightened (8th) The bonus on the saving throw is +2.