Imp Sting
[two-actions] Spell 2This Spell may contain spoilers from the Agents of Edgewatch Adventure Path
Legacy Content
Uncommon Evil Necromancy Poison Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 80Traditions divine,
occultCast [two-actions] somatic,
verbalRange touch;
Targets 1 creature
Saving Throw Fortitude
You reproduce an
imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom. You deal 1d4 piercing damage to the touched creature and afflict the creature with imp venom. If the target takes piercing damage, they also take 1d6 evil damage and must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target takes 1d6 poison damage.
Failure The target is afflicted with imp venom at stage 1.
Critical Failure The target is afflicted with imp venom at stage 2.
Imp Venom (poison)
Level 3;
Maximum Duration 6 rounds;
Stage 1 1d6 poison and
clumsy 1;
Stage 2 1d6 poison, clumsy 1, and
slowed 1 (1 round).