There is a Legacy version
here.

Acrobat
Source Player Core 2 pg. 183 1.1You have trained your body to perform incredible, seemingly superhuman feats of grace and agility. You move in ways that leave your opponents fumbling for a response, turning every fight into a nimble piece of performance art.
Often underestimated, such mastery over the body is useful both on a stage and a battlefield. In fact, acrobatics is an often-practiced art among thieves, assassins, and explorers.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Archetype Dedication Source Player Core 2 pg. 183 1.1Archetype AcrobatPrerequisites trained in
Acrobatics
You become an expert in
Acrobatics. At 7th level, you become a master in Acrobatics, and at 15th level, you become legendary in Acrobatics. Whenever you critically succeed at an Acrobatics check to
Tumble Through an enemy's space, you don't treat the enemy's space as difficult terrain.
Archetype Source Player Core 2 pg. 183 1.1Archetype AcrobatPrerequisites Acrobat Dedication
You can squeeze out of tight situations by twisting and bending your body into unnatural positions, gaining an advantage against foes that try to pin you down. You gain the
Quick Squeeze skill feat, and if you're a master in
Acrobatics, you can Squeeze at full Speed. Whenever you successfully
Escape using Acrobatics, the creature you Escaped from is
off-guard against the next attack you make against it before the end of your next turn.
Archetype Source Player Core 2 pg. 183 1.1Archetype AcrobatPrerequisites Acrobat DedicationTrigger You are the target of a melee attack.
Requirements You're aware of the attack and aren't
off-guard.
You use your acrobatic prowess to evade an attack, using momentum to keep yourself moving if you choose. You gain a +1 circumstance bonus to AC against the triggering attack. If the attack misses you, you can Step after the Strike. If you're a master in
Acrobatics, you can move 10 feet for this Step instead of 5 feet.
Archetype Skill Source Player Core 2 pg. 183 1.1Archetype AcrobatPrerequisites Acrobat Dedication; master in
Acrobatics
Mass and muscle are meaningless when you propel yourself through the air; only grace and balance matter. You can roll an
Acrobatics check instead of an
Athletics check when making a
High Jump or
Long Jump.
Show-Off [free-action] Feat 8
Legacy Content
Uncommon Archetype Flourish Source Firebrands pg. 80 2.0Archetype AcrobatFrequency once per minute
Prerequisites Acrobat DedicationAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger You succeed at an
Acrobatics or
Athletics check deemed suitably challenging and meaningful by the GM.
As is the tradition with many Firebrands, you call your shot and look to impress with an extra bit of panache or a greater stunt. Attempt the triggering check again, using the second result. On a success, you gain the normal results of the check, plus you feel invigorated by your stunt and gain temporary Hit Points equal to your level (double your level on a critical success). You lose any remaining temporary Hit Points after 1 minute. Typically, a challenging task is one with at least a
standard DC for your level, though the difficulty may be higher depending on the situation. A meaningful context is one where the action's success or failure is relevant to the pursuit of your goals.
Archetype Flourish Move Source Player Core 2 pg. 183 1.1Archetype AcrobatPrerequisites Acrobat DedicationRequirements You are adjacent to an enemy.
You deftly dive through a gap left by a foe to deliver an advantageous blow. Attempt an
Acrobatics check against the Reflex DC of an enemy adjacent to you.
Critical Success You move through the enemy’s space to an unoccupied space on the other side of the enemy from your starting position. This movement doesn’t trigger reactions. You can’t move farther than your Speed, and you must end your movement adjacent to the enemy whose space you moved through. After moving, you make a melee
Strike against the enemy whose space you moved through, and the enemy is
off-guard against that Strike.
Success As critical success, but the enemy isn’t off-guard against the Strike.
Failure You remain in your original space but can still Strike.
Critical Failure You neither move nor Strike.
Legacy Content
Uncommon Archetype Source Firebrands pg. 80 2.0Archetype AcrobatFrequency once per minute
Prerequisites Acrobat DedicationAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger You succeed at a check to
Tumble Through or use
Tumbling Strike, and you moved through an enemy's space.
The Mockingbird is a master at running into foes and coming away with their weapons. Mimicking their skill, you strike at a foe's wrist while tumbling past them, weakening their grip. You attempt to
Disarm the enemy whose space you moved through. You can use
Acrobatics instead of
Athletics for this check.
Archetype Attack Source Player Core 2 pg. 183 1.1Archetype AcrobatFrequency once per minute
Prerequisites Acrobat DedicationRequirements Your most recent action was to
Tumble Through or
Tumbling Strike, and you successfully moved through an enemy’s space.
You use a burst of stamina to perform a breathtaking feat of Acrobatics as you speed through a foe's space, leaving your foe lying flat on their back. You attempt to
Trip the enemy whose space you moved through. You can use
Acrobatics instead of
Athletics for this check.
This Feat may contain spoilers from the Curtain Call Adventure Path
Uncommon Archetype Skill Source Pathfinder #204: Stage Fright pg. 82Archetypes Acrobat,
Celebrity,
Dandy,
GladiatorPrerequisites Acrobat,
Celebrity,
Dandy, or
Gladiator Dedication
Your training has focused you for the opera, and it certainly shows. You become master in
Performance, and at 15th level your skill in Performance increases to Legendary. You also become expert in
Theater Lore or become master in Theater Lore if you were already expert. When you’re on a stage, in an arena, or otherwise at the focus of a crowd there to see you perform, your eagerness to begin grants a +3 circumstance bonus to initiative rolls if you roll
Acrobatics,
Intimidation, or Performance for initiative.
This Feat may contain spoilers from the Curtain Call Adventure Path
Uncommon Archetype Source Pathfinder #204: Stage Fright pg. 82Archetype AcrobatPrerequisites Acrobat Dedication
You're so fond of using your Acrobatic feats on the stage that you've begun adding your own flair to these dances on the big stage. When you Perform, if you do a performance that is either related to dance, acting or opera, you gain a +1 circumstance bonus to the roll. If you're legendary in
Acrobatics, this increases to a +2 circumstance bonus. You gain the Dancing Dodge reaction.
Dancing Dodge [reaction] (
move)
Trigger You're hit by a
Strike during the first round of combat;
Effect You take advantage of the fact that your foe isn't ready to anticipate your dance-like moves in combat. Add a +3 circumstance bonus to your Armor Class against the triggering Strike to determine the Strike's actual result.
Legacy Content
Uncommon Archetype Skill Source Firebrands pg. 81 2.0Archetype AcrobatPrerequisites Acrobat Dedication; master in
AcrobaticsAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
Ishii Bunji is a skilled tumbler, and learning his technique allows you to push yourself off a foe and propel yourself across the battlefield faster. If you succeed at an Acrobatics check to
Tumble Through an enemy's space, you can Stride again as a free action after you complete your current movement.
This Feat may contain spoilers from the Curtain Call Adventure Path
Uncommon Archetype Source Pathfinder #204: Stage Fright pg. 82Archetypes Acrobat,
Celebrity,
Dandy,
GladiatorPrerequisites Acrobat,
Celebrity,
Dandy, or
Gladiator Dedication;
Quick Disguise; master in
Performance
Enough of your life has been spent performing that you’ve mastered the art of the quick change—especially when it comes to armor or invested items. You can remove any armor as a 3-action Interact activity. You can don light armor in 2 rounds, or in 1 minute for medium or heavy armor. You gain the Impromptu Investment activity.
Impromptu Investment (1 minute)
Frequency once per 10 minutes;
Effect You can remove
investiture from an item you currently have invested, and this investiture does not count against your daily limit. You can invest a new item in this item’s place.
This Feat may contain spoilers from the Curtain Call Adventure Path
Uncommon Archetype Source Pathfinder #204: Stage Fright pg. 82Archetypes Acrobat,
DandyPrerequisites Acrobat, or
Dandy Dedication
Not only are you a flamboyant performer, but you’ve mastered an occult secret that allows you to outfit yourself and your companions with magical visages. You gain the ability to cast
illusory disguise as a 7th-rank innate occult spell once per day.
This Feat may contain spoilers from the Curtain Call Adventure Path
Uncommon Archetype Source Pathfinder #204: Stage Fright pg. 83Archetypes Acrobat,
GladiatorFrequency once per hour
Prerequisites Celebrity, or
Gladiator Dedication; legendary in
AcrobaticsTrigger You
Delay.
You are always ready to embrace to a change in tempo and adapt your actions to take advantage of unforeseen developments. When you return to the initiative order after you Delay, you do so in an unpredictable way. All enemies are
off-guard to you until the start of your next turn, and you become
Quickened for the current round but can only use the extra action to
Stride or
Strike.
This Feat may contain spoilers from the Curtain Call Adventure Path
Uncommon Archetype Source Pathfinder #204: Stage Fright pg. 83Archetypes Acrobat,
GladiatorPrerequisites Acrobat, or
Gladiator Dedication; master in Theater Lore
You’ve spent enough time training in stage fighting and teaching a wide range of stunts that you can prepare your companions with directions on how to avoid peril in battle. You can
Aid an ally’s
Acrobatics or
Athletics check with a
Theater Lore check. You gain the Swift Choreography reaction.
Swift Choreography [reaction] (
auditory,
linguistic)
Trigger An ally within 30 feet would become
grabbed,
immobilized,
off-guard,
prone, or
restrained;
Effect You call out a quick reminder to your ally about a special move you’d suggested to them at some point in the past, allowing the ally to avoid the triggering effect completely.
This Feat may contain spoilers from the Curtain Call Adventure Path
Uncommon Archetype Source Pathfinder #204: Stage Fright pg. 83Archetypes Acrobat,
Celebrity,
Dandy,
GladiatorPrerequisites Acrobat,
Celebrity,
Dandy, or
Gladiator Dedication
Your performances aren’t just well-known, they’re famous across the land and beyond. Your ability to make people believe the stories you perform has taken on supernatural power. You gain the ability to cast
fabricated truth once per day as an
occult innate spell.