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There is a Legacy version here.

PFS StandardAcrobat

Source Player Core 2 pg. 183 1.1
You have trained your body to perform incredible, seemingly superhuman feats of grace and agility. You move in ways that leave your opponents fumbling for a response, turning every fight into a nimble piece of performance art.

Often underestimated, such mastery over the body is useful both on a stage and a battlefield. In fact, acrobatics is an often-practiced art among thieves, assassins, and explorers.

Additional Feats

Source Player Core pg. 215 2.0
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardAcrobat Dedication Feat 2

Archetype Dedication 
Source Player Core 2 pg. 183 1.1
Archetype Acrobat
Prerequisites trained in Acrobatics

You become an expert in Acrobatics. At 7th level, you become a master in Acrobatics, and at 15th level, you become legendary in Acrobatics. Whenever you critically succeed at an Acrobatics check to Tumble Through an enemy's space, you don't treat the enemy's space as difficult terrain.

PFS StandardContortionist Feat 4

Archetype 
Source Player Core 2 pg. 183 1.1
Archetype Acrobat
Prerequisites Acrobat Dedication

You can squeeze out of tight situations by twisting and bending your body into unnatural positions, gaining an advantage against foes that try to pin you down. You gain the Quick Squeeze skill feat, and if you're a master in Acrobatics, you can Squeeze at full Speed. Whenever you successfully Escape using Acrobatics, the creature you Escaped from is off-guard against the next attack you make against it before the end of your next turn.

PFS StandardDodge Away [reaction] Feat 6

Archetype 
Source Player Core 2 pg. 183 1.1
Archetype Acrobat
Prerequisites Acrobat Dedication
Trigger You are the target of a melee attack.
Requirements You're aware of the attack and aren't off-guard.

You use your acrobatic prowess to evade an attack, using momentum to keep yourself moving if you choose. You gain a +1 circumstance bonus to AC against the triggering attack. If the attack misses you, you can Step after the Strike. If you're a master in Acrobatics, you can move 10 feet for this Step instead of 5 feet.

PFS StandardGraceful Leaper Feat 7

Archetype Skill 
Source Player Core 2 pg. 183 1.1
Archetype Acrobat
Prerequisites Acrobat Dedication; master in Acrobatics

Mass and muscle are meaningless when you propel yourself through the air; only grace and balance matter. You can roll an Acrobatics check instead of an Athletics check when making a High Jump or Long Jump.

PFS StandardShow-Off [free-action] Feat 8

Legacy Content

Uncommon Archetype Flourish 
Source Firebrands pg. 80 2.0
Archetype Acrobat
Frequency once per minute
Prerequisites Acrobat Dedication
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger You succeed at an Acrobatics or Athletics check deemed suitably challenging and meaningful by the GM.

As is the tradition with many Firebrands, you call your shot and look to impress with an extra bit of panache or a greater stunt. Attempt the triggering check again, using the second result. On a success, you gain the normal results of the check, plus you feel invigorated by your stunt and gain temporary Hit Points equal to your level (double your level on a critical success). You lose any remaining temporary Hit Points after 1 minute. Typically, a challenging task is one with at least a standard DC for your level, though the difficulty may be higher depending on the situation. A meaningful context is one where the action's success or failure is relevant to the pursuit of your goals.

PFS StandardTumbling Strike [one-action] Feat 8

Archetype Flourish Move 
Source Player Core 2 pg. 183 1.1
Archetype Acrobat
Prerequisites Acrobat Dedication
Requirements You are adjacent to an enemy.

You deftly dive through a gap left by a foe to deliver an advantageous blow. Attempt an Acrobatics check against the Reflex DC of an enemy adjacent to you.

Critical Success You move through the enemy’s space to an unoccupied space on the other side of the enemy from your starting position. This movement doesn’t trigger reactions. You can’t move farther than your Speed, and you must end your movement adjacent to the enemy whose space you moved through. After moving, you make a melee Strike against the enemy whose space you moved through, and the enemy is off-guard against that Strike.
Success As critical success, but the enemy isn’t off-guard against the Strike.
Failure You remain in your original space but can still Strike.
Critical Failure You neither move nor Strike.

PFS StandardMockingbird's Disarm [reaction] Feat 10

Legacy Content

Uncommon Archetype 
Source Firebrands pg. 80 2.0
Archetype Acrobat
Frequency once per minute
Prerequisites Acrobat Dedication
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger You succeed at a check to Tumble Through or use Tumbling Strike, and you moved through an enemy's space.

The Mockingbird is a master at running into foes and coming away with their weapons. Mimicking their skill, you strike at a foe's wrist while tumbling past them, weakening their grip. You attempt to Disarm the enemy whose space you moved through. You can use Acrobatics instead of Athletics for this check.

PFS StandardTumbling Opportunist [free-action] Feat 10

Archetype Attack 
Source Player Core 2 pg. 183 1.1
Archetype Acrobat
Frequency once per minute
Prerequisites Acrobat Dedication
Requirements Your most recent action was to Tumble Through or Tumbling Strike, and you successfully moved through an enemy’s space.

You use a burst of stamina to perform a breathtaking feat of Acrobatics as you speed through a foe's space, leaving your foe lying flat on their back. You attempt to Trip the enemy whose space you moved through. You can use Acrobatics instead of Athletics for this check.

PFS LimitedOperatic Adventurer Feat 12

This Feat may contain spoilers from the Curtain Call Adventure Path

Uncommon Archetype Skill 
Source Pathfinder #204: Stage Fright pg. 82
Archetypes Acrobat, Celebrity, Dandy, Gladiator
Prerequisites Acrobat, Celebrity, Dandy, or Gladiator Dedication

Your training has focused you for the opera, and it certainly shows. You become master in Performance, and at 15th level your skill in Performance increases to Legendary. You also become expert in Theater Lore or become master in Theater Lore if you were already expert. When you’re on a stage, in an arena, or otherwise at the focus of a crowd there to see you perform, your eagerness to begin grants a +3 circumstance bonus to initiative rolls if you roll Acrobatics, Intimidation, or Performance for initiative.

PFS LimitedVirtuosic Dancer Feat 12

This Feat may contain spoilers from the Curtain Call Adventure Path

Uncommon Archetype 
Source Pathfinder #204: Stage Fright pg. 82
Archetype Acrobat
Prerequisites Acrobat Dedication

You're so fond of using your Acrobatic feats on the stage that you've begun adding your own flair to these dances on the big stage. When you Perform, if you do a performance that is either related to dance, acting or opera, you gain a +1 circumstance bonus to the roll. If you're legendary in Acrobatics, this increases to a +2 circumstance bonus. You gain the Dancing Dodge reaction.

Dancing Dodge [reaction] (move) Trigger You're hit by a Strike during the first round of combat; Effect You take advantage of the fact that your foe isn't ready to anticipate your dance-like moves in combat. Add a +3 circumstance bonus to your Armor Class against the triggering Strike to determine the Strike's actual result.

PFS StandardQuick Spring Feat 13

Legacy Content

Uncommon Archetype Skill 
Source Firebrands pg. 81 2.0
Archetype Acrobat
Prerequisites Acrobat Dedication; master in Acrobatics
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.

Ishii Bunji is a skilled tumbler, and learning his technique allows you to push yourself off a foe and propel yourself across the battlefield faster. If you succeed at an Acrobatics check to Tumble Through an enemy's space, you can Stride again as a free action after you complete your current movement.

PFS LimitedCostume Change Feat 14

This Feat may contain spoilers from the Curtain Call Adventure Path

Uncommon Archetype 
Source Pathfinder #204: Stage Fright pg. 82
Archetypes Acrobat, Celebrity, Dandy, Gladiator
Prerequisites Acrobat, Celebrity, Dandy, or Gladiator Dedication; Quick Disguise; master in Performance

Enough of your life has been spent performing that you’ve mastered the art of the quick change—especially when it comes to armor or invested items. You can remove any armor as a 3-action Interact activity. You can don light armor in 2 rounds, or in 1 minute for medium or heavy armor. You gain the Impromptu Investment activity.

Impromptu Investment (1 minute) Frequency once per 10 minutes; Effect You can remove investiture from an item you currently have invested, and this investiture does not count against your daily limit. You can invest a new item in this item’s place.

PFS LimitedFit for the Role Feat 14

This Feat may contain spoilers from the Curtain Call Adventure Path

Uncommon Archetype 
Source Pathfinder #204: Stage Fright pg. 82
Archetypes Acrobat, Dandy
Prerequisites Acrobat, or Dandy Dedication

Not only are you a flamboyant performer, but you’ve mastered an occult secret that allows you to outfit yourself and your companions with magical visages. You gain the ability to cast illusory disguise as a 7th-rank innate occult spell once per day.

PFS LimitedTempo Shift [free-action] Feat 16

This Feat may contain spoilers from the Curtain Call Adventure Path

Uncommon Archetype 
Source Pathfinder #204: Stage Fright pg. 83
Archetypes Acrobat, Gladiator
Frequency once per hour
Prerequisites Celebrity, or Gladiator Dedication; legendary in Acrobatics
Trigger You Delay.

You are always ready to embrace to a change in tempo and adapt your actions to take advantage of unforeseen developments. When you return to the initiative order after you Delay, you do so in an unpredictable way. All enemies are off-guard to you until the start of your next turn, and you become Quickened for the current round but can only use the extra action to Stride or Strike.

PFS LimitedFight Choreography Feat 18

This Feat may contain spoilers from the Curtain Call Adventure Path

Uncommon Archetype 
Source Pathfinder #204: Stage Fright pg. 83
Archetypes Acrobat, Gladiator
Prerequisites Acrobat, or Gladiator Dedication; master in Theater Lore

You’ve spent enough time training in stage fighting and teaching a wide range of stunts that you can prepare your companions with directions on how to avoid peril in battle. You can Aid an ally’s Acrobatics or Athletics check with a Theater Lore check. You gain the Swift Choreography reaction.

Swift Choreography [reaction] (auditory, linguistic) Trigger An ally within 30 feet would become grabbed, immobilized, off-guard, prone, or restrained; Effect You call out a quick reminder to your ally about a special move you’d suggested to them at some point in the past, allowing the ally to avoid the triggering effect completely.

PFS LimitedMore Real than Real Feat 20

This Feat may contain spoilers from the Curtain Call Adventure Path

Uncommon Archetype 
Source Pathfinder #204: Stage Fright pg. 83
Archetypes Acrobat, Celebrity, Dandy, Gladiator
Prerequisites Acrobat, Celebrity, Dandy, or Gladiator Dedication

Your performances aren’t just well-known, they’re famous across the land and beyond. Your ability to make people believe the stories you perform has taken on supernatural power. You gain the ability to cast fabricated truth once per day as an occult innate spell.