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Devourer

When fiends and powerful evil spellcasters are lost beyond the farthest reaches of the multiverse, they sometimes return as horrific undead called devourers that consume the souls of the living to fuel their arcane machinations.

Recall Knowledge - Undead (Religion): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

DevourerCreature 11

Legacy Content

Uncommon NE Large Undead 
Source Pathfinder #148: Fires of the Haunted City pg. 79, Bestiary 2 pg. 78 2.0; There is a more recent version of this monster. Click here to view.
Perception +22; darkvision
Languages Abyssal, Celestial, Common, Infernal, Necril
Skills Arcana +21, Deception +21, Intimidation +23, Occultism +23, Stealth +20
Str +7, Dex +3, Con +5, Int +5, Wis +4, Cha +5
AC 31; Fort +20, Ref +18, Will +24; +1 status to all saves vs. magic
HP 175 (negative healing); Immunities death effects, disease, paralyzed, poison, spell deflection, unconscious
Spell Deflection (abjuration, divine) A spellcaster can target a devourer with a mental spell, banishment, bind soul, divine decree, divine wrath, possession, spirit blast, or spirit song to attempt to counteract the devourer’s Devour Soul effect. If this counteract attempt succeeds, the trapped soul is released (though the creature remains dead), and the devourer can’t use any soul charges from the creature. Devourers are otherwise immune to these spells.
Speed 30 feet, fly 30 feet
Melee [one-action] claw +24 [+20/+16] (agile, reach 10 feet), Damage 2d10+13 slashing plus drain lifeOccult Innate Spells DC 31, see the soul spells ability; 6th feeblemind, true seeing; 4th confusion, suggestion; 3rd bind undead, paralyze; 2nd death knell; 1st harm
Occult Rituals DC 31; 2nd create undead
Devour Soul [two-actions] (death, divine, necromancy) The devourer touches a creature within reach, dealing 8d6 negative damage (DC 26 basic Fortitude save). If a creature is slain by this attack, its soul becomes trapped within the devourer. While trapped, a creature cannot be resurrected except by powerful magic such as a wish spell. Destroying the devourer or successfully counteracting Devour Soul (see spell deflection) releases the soul. The devourer can hold only one soul at a time. A soul has 5 soul charges per level. The devourer can expend charges to cast spells (see the soul spells ability below). If the soul is freed and the creature returns to life, the creature is drained 1 for every 5 soul charges expended. If reduced to 0 charges, the soul is consumed and can be restored to life only by powerful magic such as wish.Drain Life (divine, necromancy) When the devourer damages a living creature with its claw Strike, the devourer gains 10 temporary Hit Points and the creature must succeed at a DC 24 Fortitude save or become drained 1. Further damage dealt by the devourer increases the amount of drain by 1 on a failed save, to a maximum of drained 4.Soul Spells A devourer casts occult innate spells, but to do so must expend a number of soul charges equal to the spell’s level (similar to casting a spell using charges from a staff). It can heighten any spell to a maximum of 6th level by expending more charges as it Casts the Spell. When encountered, a devourer typically has one trapped soul with 10 soul charges.