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PFS StandardNue

A nue is an ancient creature of enormous size and destructive power. Though sightings are rare, it's described as having the head of a monkey, the body of a tanuki, the limbs of a tiger, and a snake for a tail. The beast's eerie body is matched by its ability to drain the life force of those around it just by howling.

According to certain tales, in ancient times, a nue would freely terrorize kingdoms and inflict nightmares upon it victims. It first appears as an enormous storm cloud before turning a poisonous black color. When angered, a nue can summon lightning to cause massive amounts of collateral damage. Hearing a nue's howl is considered an ill omen.

Recall Knowledge - Beast (Arcana, Nature): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

NueCreature 11

Large Beast 
Source Tian Xia World Guide pg. 291
Perception +10; darkvision
Languages Tien
Skills Acrobatics +9, Athletics +11, Deception +7, Intimidation +7, Occultism +7, Survival +6
Str +7, Dex +6, Con +4, Int +1, Wis +3, Cha +4
Viper Tail [reaction] Trigger A creature within 15 feet of the nue leaves a square during a move action it's using or moves into a square that would cause the nue to become flanked; Effect The nue whips around and attempts a tail Strike against the triggering creature. This Strike doesn't count toward the nue's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

AC 19; Fort +10, Ref +13, Will +7
HP 200; Immunities fear; Resistances non-magical 10
Viper Tail [reaction] Trigger A creature within 15 feet of the nue leaves a square during a move action it's using or moves into a square that would cause the nue to become flanked; Effect The nue whips around and attempts a tail Strike against the triggering creature. This Strike doesn't count toward the nue's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Speed 40 feet
Melee [one-action] jaws +13 [+8/+3] (finesse, reach 10 feet), Damage 3d10+7 piercingMelee [one-action] claw +13 [+9/+5] (agile, disarm, finesse, reach 10 feet), Damage 3d8+7 slashingMelee [one-action] tail +13 [+9/+5] (agile, finesse, reach 15 feet), Damage 3d4+7 piercing plus 2d4 poisonCloud Form [one-action] (concentrate, polymorph) The nue changes its shape into that of a dark storm cloud. In Cloud Form, the nue is concealed, gains a 60-foot fly Speed, gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise, and can't make attacks, though it can use its howl abilities. The nue can Dismiss this effect.Monstrous Howl [two-actions] (auditory, mental, void) The nue lets out an eerie howl that rattles creatures' very souls. Creatures within 60 feet must attempt a DC 16 Will save (DC 18 at night). They're then temporarily immune to Monstrous Howl for 10 minutes.
Critical Success The creature is unaffected.
Success The creature takes 2d8 persistent void damage.
Failure As success, plus the target is drained 1.
Critical Failure As success, plus the target is drained 2 and stunned 1.
Thundering Howl [two-actions] (electricity) Effect The nue howls to the sky, calling down a bolt of lightning that strikes the creature closest to the nue, to a maximum range of 60 feet. The bolt deals 12d6 electricity damage (DC 16 basic Reflex save). The nue then can't use Thundering Howl for 1d4 round

Sidebar - Advice and Rules Curse of the Nue

Even in death, a nue's spirit can bring disaster to those around it. One way to suppress the curse is to perform burial rites and build a mound over the nue's tomb. Another is to avoid the curse entirely by setting the corpse adrift down a river or burying it far away. The curse itself is said to enact its wrath through possession; some believe this is how a nue is created.