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Relics

Source GM Core pg. 308 2.0
Some extraordinary magic items grow in power along with a character, gaining abilities that add to an adventurer's legend. These are called relics, and owning one can define a character more than any other magic item.

Click here for the full rules on Relics.

Dragon Gifts (Soul Seed)

Breath of DragonsMinor Gift

Legacy Content

Evocation 
Source Secrets of Magic pg. 230 1.1
Aspect dragon
Activate [two-actions] command, envision; Frequency once per day; Effect You breathe out a cone or line of energy. You deal 2d6 damage for every 2 levels of the soul seed to all creatures in either a 30-foot cone or an 80-foot line, with a basic Reflex save. The shape is whichever is appropriate for the soul seed's draconic origin, as is the damage type. This ability has the trait matching the damage type.

Draconic ResistanceMinor Gift

Legacy Content

Abjuration 
Source Secrets of Magic pg. 230 1.1
Aspect dragon
You grow scales that guard against draconic attacks. You gain a +1 status bonus to AC against attacks from dragons and resistance to an energy type corresponding to the soul seed's draconic origin (such as fire resistance from a red dragon) equal to half the relic's level (minimum resistance 1).

Dragon StrikeMinor Gift

Legacy Content

Evocation 
Source Secrets of Magic pg. 230 1.1
Aspect dragon
Activate [one-action] command, envision; Frequency once per hour; Effect Ghostly images of draconic claws form around your hands and linger in the air when you attack. For 1 minute, when you make a successful unarmed melee Strike, you deal an additional 1d6 slashing damage. At 11th level, you can use the ability once per 10 minutes instead of once per hour.

Draconic ArroganceMajor Gift

Legacy Content

Fortune 
Source Secrets of Magic pg. 230 1.1
Aspect dragon
Activate [reaction] command, envision; Frequency once per day; Trigger You're about to roll a saving throw; Effect You laugh at fate and revel in your draconic arrogance. If you roll a critical success on the saving throw, you can attempt to Demoralize the creature that created the effect that forced you to roll the saving throw (if any). If you roll a success, you critically succeed instead. If you roll a failure (but not a critical failure), you succeed instead. If you roll a critical failure, however, you're forced to face your own hubris and become frightened 2.

Wyrm's FlightMajor Gift

Legacy Content

Transmutation 
Source Secrets of Magic pg. 230 1.1
Aspect dragon
Activate [two-actions] command, envision; Frequency once per day; Effect Ghostly draconic wings grant you a fly Speed equal to your Speed or 20 feet, whichever is greater. This lasts for 10 minutes or until you Dismiss the effect. At 17th level, you can Activate and Dismiss the ability as often as you want, and it has unlimited duration.

Draconic AscendanceGrand Gift

Legacy Content

Transmutation 
Source Secrets of Magic pg. 231 1.1
Aspect dragon
Activate [two-actions] command, envision; Frequency once per hour; Effect The soul seed casts 8th-level dragon form targeting you; you must take the dragon form corresponding to the soul seed's draconic origin.