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PFS StandardHealSpell 1

Healing Manipulate Vitality 
Source Player Core pg. 335 2.0
Traditions divine, primal
Cast [one-action] to [three-actions]
Range varies; Targets 1 willing living creature or 1 undead creature
You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

[one-action] The spell has a range of touch.
[two-actions] (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.
[three-actions] (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst.

    Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.