All Creatures
Abilities | Monsters | NPCs
All | Families | Theme Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | R | S | T | U | V | W | Z


There is a Legacy version here.

Beggar

Wherever there is poverty, there are beggars. Beggars are truly the downtrodden of society, as folks who have been cast out into the streets due to a variety of setbacks or the weight of circumstance. Some beggars work for underworld organizations as lookouts, spies, or even hired muscle on the cheap—sometimes by choice, but often not.

Recall Knowledge - Humanoid (Society): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

BeggarCreature -1

Medium Human Humanoid 
Source NPC Core pg. 40
Perception +3
Languages Common
Skills Athletics +3, Deception +3, Diplomacy +3, Stealth +5, Underworld Lore +2
Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +1
AC 14; Fort +4, Ref +7, Will +3
HP 10
Speed 25 feet
Melee [one-action] fist +5 [+1/-3] (agile, nonlethal, unarmed), Damage 1d4+1 bludgeoningRanged [one-action] rock +5 [+0/-5] (thrown 10 feet), Damage 1d4+1 bludgeoningBeat a Retreat [two-actions] The beggar Strides three times and gains a +2 circumstance bonus to AC during those actions.

All Monsters in "Downtrodden"

NameLevel
Beggar-1
Commoner-1
Drunkard2
Prisoner1
Urchin-1

Downtrodden

Source NPC Core pg. 40
Unfortunately, every society has people living on its fringes.

Sidebar - Additional Lore Braving The Mob

A mob is a violent crowd that works as greater difficult terrain and hazardous terrain, dealing 1d4 damage for each square entered. A creature can spend a single action to attempt a DC 16 Intimidation check, clearing the mob from all squares adjacent to them on a success (or all squares within 10 feet on a critical success). This action has the concentrate, emotion, manipulate, and mental traits. If the mob is meant to be a combat encounter, you can instead use the deluded mob.