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There is a Legacy version here.

Prisoner

Most who end up in a jail, dungeon, or prison are just biding their time through the interminable days until their imprisonment ends. Some, however, use force and intimidation to gain status, and create makeshift weapons to take down their enemies or use in a jailbreak.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

PrisonerCreature 1

Medium Human Humanoid 
Source NPC Core pg. 40
Perception +6
Languages Common
Skills Acrobatics +7, Athletics +6, Intimidation +3, Stealth +7, Thievery +7
Str +3, Dex +4, Con +1, Int +0, Wis +1, Cha +0
Items shiv
AC 16; Fort +4, Ref +9, Will +6
HP 17
Speed 25 feet
Melee [one-action] shiv +7 [+3/-1] (agile), Damage 1d4+3 piercingMelee [one-action] fist +7 [+3/-1] (agile, nonlethal, unarmed), Damage 1d4+3 bludgeoningSneak Attack The prisoner deals an extra 1d6 precision damage to off-guard creatures.Surprise Attack On the first round of combat, creatures that haven't acted yet are off-guard to the prisoner.You're Next [reaction] (emotion, fear, mental) Trigger The prisoner reduces a creature to 0 Hit Points; Effect The prisoner attempts to Demoralize a creature that saw their victory, with a +2 circumstance bonus to the Intimidation check.

All Monsters in "Downtrodden"

NameLevel
Beggar-1
Commoner-1
Drunkard2
Prisoner1
Urchin-1

Downtrodden

Source NPC Core pg. 40
Unfortunately, every society has people living on its fringes.

Sidebar - Additional Lore Braving The Mob

A mob is a violent crowd that works as greater difficult terrain and hazardous terrain, dealing 1d4 damage for each square entered. A creature can spend a single action to attempt a DC 16 Intimidation check, clearing the mob from all squares adjacent to them on a success (or all squares within 10 feet on a critical success). This action has the concentrate, emotion, manipulate, and mental traits. If the mob is meant to be a combat encounter, you can instead use the deluded mob.