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There is a Legacy version here.

Plague Doctor

These healers, often seen wearing distinctive masks and burning powders to defend against airborne plagues, are as much feared as they are respected. To see a plague doctor signals that disease has infested the land—and that it might have already taken hold.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Plague DoctorCreature 5

Medium Human Humanoid 
Source NPC Core pg. 62
Perception +13
Languages Common
Skills Intimidation +9, Medicine +13, Plague Lore +13, Religion +13
Str +0, Dex +1, Con +4, Int +2, Wis +4, Cha +2
Items minor potion of healing (4), crossbow (10 bolts), healer's toolkit, staff, studded leather
AC 20; Fort +13, Ref +8, Will +13; +2 circumstance to all saves vs. disease
HP 70
Speed 25 feet
Melee [one-action] staff +9 [+4/-1] (two-hand d8), Damage 1d4 bludgeoningMelee [one-action] fist +10 [+6/+2] (agile, finesse, nonlethal, unarmed), Damage 1d4 bludgeoningRanged [one-action] crossbow +10 [+5/+0] (range increment 120 feet, reload 1), Damage 1d8 piercingDivine Prepared Spells DC 23; 3rd cleanse affliction (Ă—2), heal (Ă—3); 2nd clear mind (Ă—2), peaceful rest; 1st cleanse cuisine (Ă—2), detect poison; Cantrips (3rd) guidance, light, message, sigil, stabilize
Cleric Domain Spells DC 23, 1 Focus Point; 3rd healer's blessing
Healing Hands When the plague doctor casts heal, they roll d10s instead of d8s.Improved Communal Healing When the plague doctor casts heal targeting a single creature, the plague doctor also restores Hit Points equal to the spell's level to themself or any other creature within range of the spell.

All Monsters in "Healer"

NameLevel
Apothecary-1
Humanitarian Hermit9
Local Herbalist1
Peerless Healer15
Physician-1
Plague Doctor5
Surgeon2
Therapeutic Healer7
Tonic Merchant3

Healer

Source NPC Core pg. 60
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.

Sidebar - Advice and Rules Ailments

Common diseases can be found here. These can be treated by most healers, though they may have longer-term physiological impacts. For unusual conditions, like bogwid fever or zombie rot, you might impose penalties on a normal healer attempting to remedy them.

Sidebar - Additional Lore Alchemical Reputation

Earning the trust of their clients is often the most difficult part of any well-meaning alchemist's trade. Elixirs often have a stigma against them due to the wide and potentially dubious nature of alchemical concoctions. Medicinally inclined alchemists often build favorable local reputations, potentially drawing the attention of employers in the nearby governance. This can range from jobs as simple as preparing daily elixirs for the town guards to assisting local freelance adventurers.

Sidebar - Treasure and Rewards Hunting For Healing

Healers who don't use magic are always on the hunt for ingredients. NPCs like the apothecary, local herbalist, and tonic merchant might hire PCs to collect rare ingredients they've heard contain latent alchemical properties. Such a quest could involve traveling to an inhospitable area to collect plants, fungi, or minerals. Or it might require tracking down and slaying or capturing a creature with organs that produce ingredients useful in healing.

Sidebar - Advice and Rules Medical Service Prices

The physician and surgeon are masters of Medicine; the apothecary and plague doctor are experts. Plague doctors charge five times this rate, and surgeons 10 times.
Identify Affliction: 1 sp
Treat Wounds: 2 sp
Treat Disease: 1 gp
First Aid or Treating a Poison: 1 sp