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Peerless Healer

Peerless healers are legendary, blending divine and natural medicine. Often pillars in their respective communities, they see to the health of the populace.

Recall Knowledge - Humanoid (Society): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Peerless HealerCreature 15

Medium Human Humanoid 
Source NPC Core pg. 64
Perception +25
Languages Common, Empyrean
Skills Diplomacy +26, Medicine +33, Nature +27, Religion +25, Society +23
Str +3, Dex +1, Con +3, Int +2, Wis +4, Cha +5
Doctor's Hand When the peerless healer rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.
Medical Specialist The peerless healer is a 17th-level challenge for contests of medicine.
Items +1 striking greater staff of healing, +1 resilient breastplate, expanded healer's toolkit
AC 35; Fort +26, Ref +24, Will +27; +2 status vs. poison and disease
HP 200; Resistances poison 15
Speed 25 feet
Melee [one-action] staff +25 [+20/+15] (two-handed d8), Damage 2d4+9 bludgeoning plus 4d8 vitalityMelee [one-action] fist +24 [+20/+16] (agile, nonlethal, unarmed), Damage 1d4+9 bludgeoning plus 4d8 vitalityDivine Spontaneous Spells DC 37, attack +29; 8th cleanse affliction, heal, moment of renewal (3 slots); 7th breath of life, heal, regenerate, vital beacon (4 slots); 6th clear mind, field of life, sound body, sure footing (4 slots); 5th creation, locate, sending, truespeech (4 slots); 4th fly, resist energy, talking corpse, unfettered movement (4 slots); 3rd heroism, locate, ring of truth, safe passage (4 slots); 2nd everlight, revealing light, share life, water breathing (4 slots); 1st air bubble, cleanse cuisine, create water, sanctuary (4 slots); Cantrips (5th) detect magic, divine lance, message, shield, stabilize
Rituals (8th) DC 37; 5th resurrect
Community Healer When Treating Disease or Treating Wounds, the humanitarian healer can treat up to eight targets. In addition, each time the peerless healer successfully Treats Wounds, they can also either reduce the value of one clumsy, enfeebled, drained, or stupefied condition affecting a single patient by 2 or cast a 7th-rank clear mind, sound body, or sure footing spell on one patient without expending a spell slot.Healing Echo [free-action] (manipulate, vitality) Trigger The peerless healer restores Hit Points to an ally using heal; Effect One willing creature within 30 feet who didn't benefit from the triggering spell regains Hit Points equal to half the healing granted. The peerless healer can't use Healing Echo again for 1d4 rounds.Healing Hands When the peerless healer casts heal, they roll d10s instead of d8s.

All Monsters in "Healer"

NameLevel
Apothecary-1
Humanitarian Hermit9
Local Herbalist1
Peerless Healer15
Physician-1
Plague Doctor5
Surgeon2
Therapeutic Healer7
Tonic Merchant3

Healer

Source NPC Core pg. 60
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.

Sidebar - Advice and Rules Ailments

Common diseases can be found here. These can be treated by most healers, though they may have longer-term physiological impacts. For unusual conditions, like bogwid fever or zombie rot, you might impose penalties on a normal healer attempting to remedy them.

Sidebar - Additional Lore Alchemical Reputation

Earning the trust of their clients is often the most difficult part of any well-meaning alchemist's trade. Elixirs often have a stigma against them due to the wide and potentially dubious nature of alchemical concoctions. Medicinally inclined alchemists often build favorable local reputations, potentially drawing the attention of employers in the nearby governance. This can range from jobs as simple as preparing daily elixirs for the town guards to assisting local freelance adventurers.

Sidebar - Treasure and Rewards Hunting For Healing

Healers who don't use magic are always on the hunt for ingredients. NPCs like the apothecary, local herbalist, and tonic merchant might hire PCs to collect rare ingredients they've heard contain latent alchemical properties. Such a quest could involve traveling to an inhospitable area to collect plants, fungi, or minerals. Or it might require tracking down and slaying or capturing a creature with organs that produce ingredients useful in healing.

Sidebar - Advice and Rules Medical Service Prices

The physician and surgeon are masters of Medicine; the apothecary and plague doctor are experts. Plague doctors charge five times this rate, and surgeons 10 times.
Identify Affliction: 1 sp
Treat Wounds: 2 sp
Treat Disease: 1 gp
First Aid or Treating a Poison: 1 sp