All Creatures
Abilities | Monsters | NPCs
All | Families | Theme Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | R | S | T | U | V | W | Z


There is a Legacy version here.

Innkeeper

The sight of an inn is a welcome one to any weary traveler. Innkeepers can often be found cleaning the common room, overseeing the evening meal, or settling in new lodgers. Innkeepers keep an eye on their neighbors' doings and are often excellent sources of information.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

InnkeeperCreature 1

Medium Human Humanoid 
Source NPC Core pg. 69
Perception +7
Languages Common
Skills Accounting Lore +5, Alcohol Lore +7, Cooking Lore +5, Deception +6, Diplomacy +6, Society +7
Str +2, Dex +0, Con +0, Int +2, Wis +2, Cha +3
Font of Gossip The innkeeper's business gives them insight into the neighborhood's happenings. A person can Gather Information from an innkeeper in 30 minutes rather than canvassing an entire neighborhood. Each person can learn gossip from an innkeeper only once per day, and only if the innkeeper is friendly or helpful to that individual. Whatever information the innkeeper knows about a given topic doesn't change if someone else asks the innkeeper about that topic, unless the innkeeper has since learned more.
Items innkeeper's apron (functions as leather armor), broom (functions as a staff), ledger, pewter mug
AC 14; Fort +7, Ref +3, Will +9
HP 20
Speed 25 feet
Melee [one-action] broom +7 [+2/-3] (two-hand d8), Damage 1d4+2 bludgeoningMelee [one-action] fist +7 [+3/-1] (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoningRanged [one-action] pewter mug +5 [+0/-5] (thrown 10 feet), Damage 1d4+2 bludgeoningHome Base Brawler The innkeeper knows how to settle fights that break out. When the innkeeper is fighting in their establishment, their Strikes gain a +1 circumstance bonus to the attack roll, deal an additional 1d4 damage, and gain the nonlethal trait if they don't already have it. The innkeeper can choose not to gain this benefit.Innkeeper's Advice [three-actions] (auditory, fortune, linguistic, mental) Frequency once per day; Effect The innkeeper gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends. A creature that receives the Innkeeper's Advice is temporarily immune to the ability for 1 month.

All Monsters in "Laborer"

NameLevel
Commoner-1
Construction Worker2
Dockhand0
Drover0
Farmer0
Fisher0
Gravedigger1
Innkeeper1
Messenger1
Miner0
Mixed Martial Artist7
Servant-1
Vermin Catcher2

Laborer

Source NPC Core pg. 66
Society is built upon the backs of laborers.

Sidebar - Advice and Rules Bar Fight!

Bar fights work better without a grid. Use the stat blocks here or in the Downtrodden section for notable participants. Most participants fight non-lethally with fists or improvised weapons. Roll one or two attacks at the end of each round against each PC in the fight (+4 attack modifier, 1d4+2 bludgeoning damage). Particularly inebriated fighters may be off-guard and gain a +1 item bonus to saving throws against fear effects.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Orc agriculturalist (level 1), root leshy groundskeeper (level –1), tumbleweed leshy courier (level 3)

Sidebar - Additional Lore Dreams Of Adventure

Some laborers dream of a life away from their mundane jobs. While most of these dreams are of nobility or fanciful easy riches, others wish for adventure, travel, and magic. They eagerly listen to visiting adventurers and may even request to join them on an adventure. Those who are particularly foolish may not take no for an answer and either challenge the adventurer or sneak off with them as they leave.

Sidebar - Additional Lore Laborer Games

Laborers tend to play games when the work is slow or while on break. Common games include Gremlin Row, which involves rolling dice and trying to match them, as well as Fishing with Fire, in which players try to get all the cards of one type from a deck without losing all of their own cards and getting “burned.”

Sidebar - Additional Lore Silver Linings

Laborers have difficult jobs and long hours. The work itself isn't glamorous, and the pay isn't great. Despite this, some find enjoyment in what they do. They look at their job and see adventure in their daily lives. They're content to provide essential services, help save lives, travel, meet interesting people, or even face the ferocity of nature. Though the work may be lackluster, the perks can be great!

Sidebar - Additional Lore Tap List

Ale: Andoren beer, Boulderhead bock, Cheerful Delver stout, Liquid Ghosts, Luglurch ale, Thileu lager. Cider and Mead: Hardroot cider, Qadiran cider, Two Knight Brewery mead, Wineberry mead. Wine: Irrisen icewine, sarain, syrinelle, Whiterose Abbey wine. Spirits: Daggermark drip, dragon punch whiskey, Old Erebus, vjarik.