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Vermin Catcher

Paid exterminators keep streets and sewers clear of pests like rats, snakes, weasels, and insects—even giant rats.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Vermin CatcherCreature 2

Medium Human Humanoid 
Source NPC Core pg. 71
Perception +6
Languages Common
Skills Athletics +9, Nature +6, Stealth +8, Survival +6, Vermin Lore +9
Str +3, Dex +2, Con +4, Int +1, Wis +0, Cha -2
Items arsenic, club, leather armor, rat traps (4)
AC 17; Fort +10, Ref +8, Will +6
HP 35
Speed 25 feet
Melee [one-action] club +9 [+4/-1], Damage 1d6+5 bludgeoningMelee [one-action] fist +9 [+5/+1] (agile, finesse, nonlethal, unarmed), Damage 1d4+5 bludgeoningRanged [one-action] club +8 [+3/-2] (thrown 10 feet), Damage 1d6+5 bludgeoningGiant Rat Trap [three-actions] The vermin catcher places a rat trap in an adjacent space. Any Small or Medium creature that moves into the space with the trap triggers it and must attempt a DC 18 basic Reflex save. On a failure, the creature takes 1d4 persistent bleed damage (2d4 on a critical failure) and is immobilized and off-guard for 1 round.Sneak Attack The vermin catcher deals 1d6 extra precision damage to off-guard creatures.

All Monsters in "Laborer"

NameLevel
Commoner-1
Construction Worker2
Dockhand0
Drover0
Farmer0
Fisher0
Gravedigger1
Innkeeper1
Messenger1
Miner0
Mixed Martial Artist7
Servant-1
Vermin Catcher2

Laborer

Source NPC Core pg. 66
Society is built upon the backs of laborers.

Sidebar - Advice and Rules Bar Fight!

Bar fights work better without a grid. Use the stat blocks here or in the Downtrodden section for notable participants. Most participants fight non-lethally with fists or improvised weapons. Roll one or two attacks at the end of each round against each PC in the fight (+4 attack modifier, 1d4+2 bludgeoning damage). Particularly inebriated fighters may be off-guard and gain a +1 item bonus to saving throws against fear effects.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Orc agriculturalist (level 1), root leshy groundskeeper (level –1), tumbleweed leshy courier (level 3)

Sidebar - Additional Lore Dreams Of Adventure

Some laborers dream of a life away from their mundane jobs. While most of these dreams are of nobility or fanciful easy riches, others wish for adventure, travel, and magic. They eagerly listen to visiting adventurers and may even request to join them on an adventure. Those who are particularly foolish may not take no for an answer and either challenge the adventurer or sneak off with them as they leave.

Sidebar - Additional Lore Laborer Games

Laborers tend to play games when the work is slow or while on break. Common games include Gremlin Row, which involves rolling dice and trying to match them, as well as Fishing with Fire, in which players try to get all the cards of one type from a deck without losing all of their own cards and getting “burned.”

Sidebar - Additional Lore Silver Linings

Laborers have difficult jobs and long hours. The work itself isn't glamorous, and the pay isn't great. Despite this, some find enjoyment in what they do. They look at their job and see adventure in their daily lives. They're content to provide essential services, help save lives, travel, meet interesting people, or even face the ferocity of nature. Though the work may be lackluster, the perks can be great!

Sidebar - Additional Lore Tap List

Ale: Andoren beer, Boulderhead bock, Cheerful Delver stout, Liquid Ghosts, Luglurch ale, Thileu lager. Cider and Mead: Hardroot cider, Qadiran cider, Two Knight Brewery mead, Wineberry mead. Wine: Irrisen icewine, sarain, syrinelle, Whiterose Abbey wine. Spirits: Daggermark drip, dragon punch whiskey, Old Erebus, vjarik.