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Woodland Scouts

Elves of the forest or jungle take advantage of the terrain, operating in units that seemingly appear from the trees themselves.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Woodland ScoutsCreature 8

Gargantuan Elf Humanoid Troop 
Source NPC Core pg. 179
Perception +18; low-light vision
Languages Common, Elven, Fey
Skills Acrobatics +16, Athletics +15, Forest Lore +17, Medicine +14, Nature +16, Stealth +18 ((+19 in forests)), Survival +16
Str +3, Dex +4, Con +0, Int +1, Wis +4, Cha +2
AC 27; Fort +12, Ref +18, Will +16
HP 120 (4 segments); Thresholds 80 (12 squares), 40 (8 squares); Weaknesses area damage 8, splash damage 8
Troop Defenses
Speed 30 feet; forest passage, troop movement
Among the Trees [one-action] Requirements Every square the woodland scouts occupy is in forest terrain; Effect The woodland scouts disperse among the trees. They Take Cover and then use that cover to Hide, attempting a Stealth check.Forest Passage Woodland scouts ignore any difficult terrain caused by plants and fungi, such as bushes, vines, and undergrowth.Longbow Barrage [two-actions] The scouts draw or reload their longbows, then send forth a flurry of arrows. This barrage is a 10-foot burst within 100 feet that deals 3d8 piercing damage with a DC 24 basic Reflex save. If the scouts are hidden or undetected, this deals an additional 2d6 precision damage. When the troop is reduced to 2 or fewer segments, this area decreases to a 5-foot burst.Stealthy Formation If the scouts become hidden or undetected, they remain so until they take a hostile action.Thicket of Blades [one-action] to [three-actions] Frequency once per round; Effect The scouts engage in a coordinated melee attack against each enemy in a 5-foot emanation, with a DC 24 basic Reflex save. The damage depends on the number of actions.
[one-action] 1d8+3 slashing damage
[two-actions] 2d8+6 slashing damage
[three-actions] 3d8+9 slashing damage

All Monsters in "Elf"

NameLevel
Aiuvarin Elementalist2
Aiuvarin Translator0
Demonbane Warrior5
Elf Ranger1
Elven Court Guard13
Forlorn Artist2
Woodland Scouts8

Elf

Source Monster Core pg. 151 1.1
Elves are mysterious and intelligent, and graceful and cunning in battle.

Sidebar - Additional Lore A Forlorn Outlook

Because elves live for so long, they often prefer to keep a degree of separation from those with shorter lives. Those who don't will often enter long periods of grieving, followed by a general discontent with the current cycle of endless death. They are called the Forlorn.

Sidebar - Additional Lore Aiuvarin

Born to unions of humans and elves, aiuvarins have lifespans longer than humans' but much shorter than elves'. They're most often lanky, with pointed ears that don't have the same thinness or length as those of elves. Many refer to aiuvarin as “half-elves,” a term many find reductive or even slightly insulting. With the difficulty of fitting into either culture, a large number of aiuvarins make their own way. A sociable nature can lead aiuvarins to become entertainers, envoys, and artists.

Sidebar - Locations Alien Origins

Unknown to most—even most elves— the elves' original homeland lies not on Golarion, but on the lush jungle planet of Castrovel, second from the sun. Upon the devastation of Earthfall, many elves fled through the aiudara portals to the legendary refuge of Sovyrian, though few realized it was a continent on another planet.

Sidebar - Additional Lore Ilduliel

An elf who believes they've been insulted can declare ilduliel. This intense feud marks the two as nemeses, setting off a series of moves and countermoves as the parties closely watch one another and put plans in motion to stop their counterparts from achieving their desires. The greater the emotional pain this causes, the more satisfying. From outside elf culture, ilduliel can look petty and protracted, though elves consider 100 years a reasonable length of ilduliel.