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Elven Court Guard

In the tangled web of lineages, rivalries, and shifting alliances that is an elven noble court, aristocratic families employ bodyguards loyal to them alone.

Recall Knowledge - Humanoid (Society): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

Elven Court GuardCreature 13

Medium Elf Humanoid 
Source NPC Core pg. 180
Perception +24; plus vigilance
Languages Common, Elven, Fey; plus one regional language
Skills Acrobatics +26, Athletics +23, Heraldry Lore +21, Intimidation +24, Society +19
Str +4, Dex +5, Con +2, Int +2, Wis +3, Cha +1
Vigilance A court guard gains a +1 circumstance bonus on Perception checks to Sense Motive and Seek creatures, and if they succeed, they get a critical success instead.
Items +1 striking composite longbow, +1 striking low-grade cold iron elven curve blade, +1 resilient chain shirt
AC 35; Fort +20, Ref +27, Will +23; +1 status vs. mental effects
HP 225
Interposition [reaction] Trigger An ally within 15 feet of the guard would take damage; Effect The guard Strides. This movement does not trigger reactions, and the guard must end the Stride in a space adjacent to the ally. The guard then switches places with the ally, taking all damage and associated effects instead of the ally.
Speed 30 feet
Melee [one-action] elven curve blade +27 [+22/+17] (finesse, forceful, magical), Damage 2d8+12 slashingMelee [one-action] fist +26 [+22/+18] (agile, finesse, nonlethal, unarmed), Damage 1d4+12 bludgeoningRanged [one-action] composite longbow +27 [+22/+17] (deadly d10, magical, propulsive, volley 30 feet), Damage 2d8+10 piercingAvenge the Fallen [one-action] (fortune) Frequency once per round; Requirements The guard is within 30 feet of the creature they were guarding, and that creature is either dying or died since the guard's last turn; Effect The guard Strikes the creature that damaged their ally. They roll the attack roll twice and use the higher result.Dancing Blade [two-actions] The guard makes a Strike against a creature, then Strides. This Stride doesn't trigger reactions. If the guard ends this Stride in a different space adjacent to the same creature, they make another Strike against it. If both Strikes succeed, the creature is off-guard until the start of the guard's next turn. Each attack counts toward the guard's multiple attack penalty, but the penalty doesn't increase until they've made both attacks.

All Monsters in "Elf"

NameLevel
Aiuvarin Elementalist2
Aiuvarin Translator0
Demonbane Warrior5
Elf Ranger1
Elven Court Guard13
Forlorn Artist2
Woodland Scouts8

Elf

Source Monster Core pg. 151 1.1
Elves are mysterious and intelligent, and graceful and cunning in battle.

Sidebar - Additional Lore A Forlorn Outlook

Because elves live for so long, they often prefer to keep a degree of separation from those with shorter lives. Those who don't will often enter long periods of grieving, followed by a general discontent with the current cycle of endless death. They are called the Forlorn.

Sidebar - Additional Lore Aiuvarin

Born to unions of humans and elves, aiuvarins have lifespans longer than humans' but much shorter than elves'. They're most often lanky, with pointed ears that don't have the same thinness or length as those of elves. Many refer to aiuvarin as “half-elves,” a term many find reductive or even slightly insulting. With the difficulty of fitting into either culture, a large number of aiuvarins make their own way. A sociable nature can lead aiuvarins to become entertainers, envoys, and artists.

Sidebar - Locations Alien Origins

Unknown to most—even most elves— the elves' original homeland lies not on Golarion, but on the lush jungle planet of Castrovel, second from the sun. Upon the devastation of Earthfall, many elves fled through the aiudara portals to the legendary refuge of Sovyrian, though few realized it was a continent on another planet.

Sidebar - Additional Lore Ilduliel

An elf who believes they've been insulted can declare ilduliel. This intense feud marks the two as nemeses, setting off a series of moves and countermoves as the parties closely watch one another and put plans in motion to stop their counterparts from achieving their desires. The greater the emotional pain this causes, the more satisfying. From outside elf culture, ilduliel can look petty and protracted, though elves consider 100 years a reasonable length of ilduliel.