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Dismemberment Table

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Recall Knowledge - Construct (Arcana, Crafting): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Dismemberment TableCreature 5

Legacy Content

N Medium Construct Mindless 
Source Crown of the Kobold King pg. 104
Variant animated object
Perception +11; darkvision
Skills Athletics +13
Str +5, Dex +2, Con +4, Int -5, Wis +0, Cha -5
AC 22 (18 when broken, construct armor); Fort +13, Ref +11, Will +9
HP 56; Hardness 8; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Weaknesses positive 8
Construct Armor Like normal objects, an animated object has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated object is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 18.Haunted The dismemberment table is powered by unquiet spirits, and it takes damage from positive energy as if it were undead. Positive energy bypasses the table's hardness.
Speed 25 feet
Melee [one-action] blade +14 [+9/+4] (magical), Damage 2d8+7 slashingMelee [one-action] strap +14 [+9/+4], Damage 2d4+7 bludgeoning plus GrabDisabling Strike [one-action] The dismemberment table attempts a blade Strike on a single target that it has grabbed or restrained. If this Strike hits, the blade cuts deep into one of the target's limbs. The target must attempt a DC 22 Fortitude save.
Critical Success The creature suffers no additional effect.
Success The creature takes 1d6 persistent bleed damage.
Failure The creature takes 2d6 persistent bleed damage and is clumsy 1. This clumsy condition ends once the creature is restored to full Hit Points.
Critical Failure As failure, but clumsy 2.