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Toxic FurnaceHazard 6

Legacy Content

Complex Magical Trap 
Source Crown of the Kobold King pg. 84
Complexity Complex
Stealth +15 (expert)
Description The smoking furnace begins to hiss and click, and its vents swivel and adjust to spew toxic fumes in the direction of intruders.
Disable DC 25 Thievery (trained) to render one of the vents useless, or DC 25 Athletics to wrench and bend a vent until it no longer functions
AC 24, Fort +17, Ref +11
Vent Hardness 10, Vent HP 18 (BT 9); Furnace Hardness 15, Furnace HP 56 (BT 28); Immunities critical hits, object immunities, precision damage
Spew Toxins [reaction] Trigger A visible living creature enters the room, or a Stealthy creature fails to remain hidden from the toxic furnace with a DC 25 Stealth check (the trap's sensors have darkvision and lifesense); Effect One of the toxic furnace's vents swivels to aim at the triggering creature and then spews a gout of boiling toxin at the target. The toxic furnace then rolls initiative.
Routine (3 actions) The trap loses 1 action for each disabled vent. On each of the trap's actions, a vent spews a gout of boiling toxin at a living creature in sight of it. It can't target a single creature more than once per round, so if there aren't enough viable targets for all 3 actions, the trap loses those unspent actions.

Ranged boiling toxin +17 (range 30 feet), Damage 1d6 acid, 2d6 fire, and 2d6 poison
Reset The trap resets after 1 minute, during which it sees no creatures to target.