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PFS StandardElemental Thicket

In the Universe, plant growth proceeds on a scale of days, weeks, years, and decades. Conversely, an elemental thicket grows constantly and in seconds. These writhing masses of living wood are the elemental embodiment of growth itself, swelling up when least expected to consume all in their path.

Recall Knowledge - Elemental (Arcana, Nature): DC 28
Recall Knowledge - Plant (Nature): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Elemental ThicketCreature 11

Huge Elemental Plant Wood 
Source Rage of Elements pg. 210
Perception +24
Skills Athletics +23
Str +7, Dex +4, Con +6, Int +1, Wis +2, Cha +1
AC 28; Fort +20, Ref +13, Will +25
HP 240, regeneration 15 (deactivated by fire); Immunities bleed, paralyzed, poison, sleep; Weaknesses axes 10, fire 15
Entangling Growth (aura, plant, primal) 30 feet. Plant life erupts out of any and all soil surrounding the elemental thicket, making the area greater difficult terrain out to 5 feet and difficult terrain out to 30 feet. This ability requires soil and has no effect on terrain without it, such as worked stone, solid rock, open water, etc.
Speed 25 feet, burrow 25 feet, climb 25 feet
Melee [one-action] gnarled branch +24 [+19/+14] (reach 20 feet), Damage 2d12+7 bludgeoning plus GrabConstrict [one-action] 1d12+7 bludgeoning, DC 30.Engulf [two-actions] DC 30, 8d10 bludgeoning, Escape DC 27, Rupture 20.

All Monsters in "Elemental, Wood"

NameLevel
Carved Beast6
Elemental Thicket11
Living Grove5
Moss Sloth2
Nursery Crawler3
Painted Stag9
Pine Pangolin7
Snapdrake8
Twins of Rowan13
Vegetable Lamb1
Whipping Willow4

Elemental, Wood

Source Rage of Elements pg. 204
At first glance, wood elementals might not seem to have the same destructive potential as their cousins from the Planes of Fire, Water, or Air, but don't be fooled. The woods can be a dangerous place.

Though some resemble animals, the elemental beasts presented here are still plants, and their life cycles reflect it. Vegetable lambs grow on rooted stalks, from which they can't be removed until they've matured (or perhaps ripened), leaving them dependent on their immediate surroundings for food. Moss sloths are little more than lumps of green fluff for the first century of their existence, only gaining limited mobility once they can grow their defensive wooden claws.

Elemental

Related Groups Elemental, Air, Elemental, Earth, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Water, Elemental, Wisp
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore A Brain By Any Other Name

Even if Lady Shumunue taught the wood elementals' ancestors to mimic animals, a wood elemental's consciousness is contained not in a brain but in its root system. Entities like nursery crawlers, living groves, and carved beasts use this to their advantage. That an elemental's wooden body can be carved and crafted, apparently without lasting harm, implies that they might not feel pain so long as their roots remain undamaged.

Sidebar - Additional Lore Wild But Unwild

Many wood elementals are created by kizidhar and other powerful creatures on the Plane of Wood and placed in rote roles. Populating nature preserves and sprawling estates, they can be unsure how to behave if released into the wild. They're essentially born domesticated and will likely act far differently than the wild creatures they mimic, even in natural environments. Their natural predators are few, putting the elementals at less risk, although they're still sometimes eaten by giant termites or captured by some as pets.