Ghosthand's Comet
Item 23Legacy Content
Unique Artifact Magical Transmutation Source Treasure Vault pg. 179 1.1Usage held in 2 hands;
Bulk 2
The barrel of this long rifle is translucent in places, forming a swirled pattern along the metal, and its stock is formed of crimson wood.
Ghosthand's Comet is a
+4 major striking beast-bane greater impactful advanced firearm with a
range increment of 300 feet. It deals 5d8 force damage and has the
backstabber,
concussive,
kickback, and
fatal d12 traits. As a star gun,
Ghosthand's Comet runs on magic and doesn't use ammunition or black powder. The weapon is silent when fired.
Activate [free-action] envision;
Trigger You attempt a ranged Strike with
Ghosthand's Comet;
Effect For the triggering Strike,
Ghosthand's Comet changes its damage type to your choice of acid, cold, electricity, fire, or sonic.
Activate [one-action] envision;
Effect On your next attempt at a ranged Strike with
Ghosthand's Comet, the shot phases through any material or magical obstacle, such as a
wall of force, in its path, ignoring all
cover. You must attempt the Strike by the end of your turn or this effect is lost.
Destruction If the
Grim Reaper slays the wielder of
Ghosthand's Comet, the Reaper's scythe, as it strikes the killing blow, is destined to slice the star gun in half.