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Sacred GeyserHazard 3

Legacy Content

Environmental Fire Water 
Source Pathfinder #187: The Seventh Arch pg. 60
Complexity Simple
Stealth DC 19 (trained)
Description A geyser of boiling water erupts at any character who attempts to take water from the oasis.
Disable DC 21 Thievery (trained) to concoct a mechanism for indirectly harvesting the water from a safe distance
Boiling Geyser [reaction] Trigger A creature dips a vessel or otherwise attempts to remove water from the oasis; Effect A jet of magical boiling water targets the triggering creature and affects all creatures within 5 feet of the target. Creatures caught in the burst take 2d10+13 fire damage (basic DC 23 Refex save).
Reset The geyser resets automatically and adapts to previous circumvention, requiring a new check to disable it each time.