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PFS StandardTiddalik

Tiddaliks are giant, drought-causing monstrosities resembling grossly swollen frogs. They travel through the land, sniffing out water to gorge themselves on. Upon finding a source, the tiddalik submerges itself and begins to drink, and drink, and drink. Over time, it slurps the water down to the very last drop and balloons in size, becoming unable to move at more than an amble. The water sustains the tiddalik for years, while the land suffers a great drought. In fact, the only moisture to be found in any quantity might be the damp divot the tiddalik's great, sloshing body leaves behind as it travels.

Desperate locals trying to undo a tiddalik's work are met with the creature's gullet or torrents of water. A tiddalik is lazy and unlikely to start a fight of its own volition or even to chase a fleeing attacker, having little interest in anything but slaking its immense thirst. In its death throes, the tiddalik divulges its water stores, breaking free in a final tide of mass destruction that swamps the surrounding area. Woe betide any unlucky enough to find themselves beset by a tiddalik's gluttony!

Recall Knowledge - Beast (Arcana, Nature): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

TiddalikCreature 7

Legacy Content

NE Huge Amphibious Beast 
Source Bestiary 3 pg. 265
Perception +15; low-light vision
Languages Common
Skills Athletics +19, Stealth +11
Str +6, Dex +2, Con +6, Int -2, Wis +4, Cha +0
AC 22; Fort +19, Ref +11, Will +15
HP 155
Deluge A creature can provoke a waterlogged tiddalik (see Drink Abundance below) into laughing and releasing its stored water with a successful DC 25 check to Perform a joke or funny story. The tiddalik also disgorges its water automatically if it dies while waterlogged, or can voluntarily Deluge as a three-action activity that has the concentrate trait. The mass of stored water swamps a 10-foot emanation, dealing 8d6 bludgeoning damage to creatures in the area (DC 25 basic Reflex save) and making the area difficult terrain for 1 day. The tiddalik can't use its spit Strike or Expel Wave until it next Drinks in Abundance.
Speed 25 feet, or 10 feet while waterlogged
Melee [one-action] bite +19 [+14/+9] (reach 10 feet), Damage 2d10+9 piercing plus GrabRanged [one-action] spit +15 [+10/+5] (range increment 30 feet), Damage 2d10+9 bludgeoningDrink Abundance (downtime) The tiddalik spends a day or more drinking from a water source. If the water source is equal to or greater in volume than itself, the tiddalik consumes 5,000 gallons of water per day and becomes waterlogged. While waterlogged, it can use its spit Strike, Expel Wave, and its deluge ability, but its Speed is reduced to 10 feet. If the water source is smaller than the tiddalik, it consumes the water but does not become waterlogged.Expel Wave [two-actions] Requirements The tiddalik is waterlogged; Effect The tiddalik expels a wave of water in a 60-foot cone that deals 6d6 bludgeoning damage (DC 25 basic Reflex save). Creatures that fail the save are pushed back 5 feet (10 feet on a critical failure). The tiddalik can't use Expel Wave again for 1d4 rounds.

Sidebar - Additional Lore Mythological Origins

Tales told around open-air campfires speak of Tiddalik, a greedy frog who gulped all the land's water in blatant disregard of the needs of the other animals or the land. No matter how he was entreated, he wouldn't share the water. So the animals instead tried to make him laugh—to no avail. Routine by routine passed, but nothing worked. Finally, the snake couldn't take it any longer and began to berate Tiddalik, tying himself in knots in his anger. These contortions were what finally caused Tiddalik to laugh. He laughed for days and days—a big, deep belly laugh—spewing the precious water everywhere and flooding the lands. To this day Tiddalik is an emblem of greed in many stories, often petty when others have an abundance since his was taken away.