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Screaming Sulfur

A screaming sulfur is a creature born from gasping death and suffocating suffering. When an earthquake or other geological phenomena releases toxic gases, these gases can build up beneath lakes and other large bodies of water. Eventually, they escape the water, expanding into massive clouds that cover the immediate area. Its silent, unexpected arrival can take thousands of lives in an instant. Confused, in pain, and desperate for a way out, the dying souls become trapped in the noxious cloud and amass into this horrifying creature.

While not truly undead, a screaming sulfur shares many similarities with undead creatures, including the malice of vengeful spirits and the hatred of all living creatures who breathe freely and painlessly. A screaming sulfur resembles a cloud made of countless, featureless faces, mouths agape and releasing ghastly wails.

Recall Knowledge - Spirit (Occultism): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Screaming SulfurCreature 9

Legacy Content

Uncommon NE Huge Incorporeal Spirit 
Source Pathfinder #171: Hurricane's Howl pg. 84
Perception +22; darkvision
Languages Common
Skills Stealth +20
Str -5, Dex +7, Con +0, Int +3, Wis +7, Cha +3
Site Bound A screaming sulfur becomes bound to the location where the people whose souls make up its form died. It can stray up to 1,000 feet from this site of death, or up to 100 feet from the edges of any waterway associated with its death, whichever distance is shorter.
AC 25; Fort +14, Ref +18, Will +18
HP 105 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)
Agonizing Cries (auditory, aura, emotion, mental) 30 feet. The screaming sulfur constantly shrieks with the pained wails of countless spirits. A living creature that enters or starts its turn in the aura must succeed at a DC 24 Will save or become frightened 1 as long as it remains in the aura (frightened 2 on a critical failure). A creature that succeeds is temporarily immune for 1 hour.Rejuvenation (divine, necromancy) Blessing the site where the screaming sulfur was formed and burying whatever dead remain allows the spirits within the screaming sulfur to move on to the afterlife, rendering it inert.
Speed fly 40 feet
Melee [one-action] ghostly hand +19 [+15/+11] (agile, finesse, magical, reach 15 feet), Damage 2d8-2+15 negative damageChoke [two-actions] (divine, illusion, mental) The screaming sulfur bombards all creatures within its Agonizing Cries aura with visions of death and a feeling of suffocation. Each creature takes 4d6 mental damage (DC 24 basic Will save).

Sidebar - Locations Screams of the Sodden Lands

The countless lakes and waterways of both the Sodden Lands and Terwa Lands are rife with trapped gases, providing the perfect conditions for the creation of screaming sulfurs. These occurrences are common enough in the region that Lirgeni and Yamasan populations refer to the waterways near their homes as “Assassin Lakes,” due to the silent method through which these gases kill others. Whether or not a given waterway will be a cause of death is unclear, but many people in the Sodden Lands avoid taking chances, building their homes on stilts to avoid the unexpected release of deadly fog.