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PFS StandardChild of Urgathoa

Only the most fanatic followers of Urgathoa, goddess of disease, gluttony, and undeath, could ever hope to become a child of Urgathoa. These “blessed” undead can't be created by any save Urgathoa herself, and the blessing must be bestowed at the moment of death. Those rare few chosen by their goddess to serve as undying vessels for her power are revered by Urgathoa's faithful. Most surround themselves with fanatic cults or undead armies, subjugating and terrorizing secluded communities.

Children of Urgathoa are arrogant, notoriously cruel, and utterly devoted to their goddess and her teachings. They show no favor to members of their faith, inflicting pain and sowing infection throughout Urgathoa's clergy as often as unaffiliated victims. Children of Urgathoa are at their most sadistic while punishing heretics, particularly those who prove too afraid to accept the goddess's gifts of death and undeath.

Recall Knowledge - Undead (Religion): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Child of UrgathoaCreature 7

Legacy Content

Rare NE Large Undead 
Source Book of the Dead pg. 79
Perception +18; darkvision
Languages Common, Necril
Skills Acrobatics +11, Deception +13, Intimidation +13, Religion +16, Stealth +11
Str +6, Dex +3, Con +4, Int +2, Wis +6, Cha +5
AC 25; Fort +12, Ref +13, Will +16
HP 145 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses positive 10
Share Blessings (divine, disease, evil, necromancy) When the child of Urgathoa is destroyed, they explode in a blast of infectious rot. All creatures in a 10-foot emanation are exposed to pallid plague.
Speed fly 40 feet
Melee [one-action] scything blade +18 [+13/+8] (deadly d10, evil, magical, reach 10 feet, trip), Damage 2d10-2+6 slashing plus 1d6 negativeMelee [one-action] pallid touch +18 [+14/+10] (agile, disease, evil, magical, reach 10 feet), Damage 2d10-2+6 negative plus pallid plagueDivine Innate Spells DC 24 (-4 dmg); 4th harm, sudden blight; 3rd bind undead (×2)
Pallid Plague (disease, divine, necromancy, virulent) Saving Throw DC 24 Fortitude; Stage 1 carrier (3 days); Stage 2 3d8 negative damage and doomed 1 (1 day); Stage 3 3d8 negative damage, doomed 1, and drained 1 (1 day); Stage 4 4d8 negative damage, doomed 2, and drained 1 (1 day); Stage 5 4d8 negative damage, doomed 3, and drained 2 (1 day); Stage 6 dead. A creature that dies while infected with pallid plague rises as a zombie lord.Reap [two-actions] The child of Urgathoa makes a scything blade Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach. Roll damage only once and apply it to each creature hit. Reap counts as two attacks for the child of Urgathoa's multiple attack penalty.Wake the Dead [two-actions] (divine, necromancy) Frequency once per minute; Requirements The child of Urgathoa is adjacent to a creature that died within the last minute; Effect The child of Urgathoa animates the dead with a touch of their hand. The creature must succeed at a DC 24 Will save or arise as a zombie lord. These zombies are controlled by the child of Urgathoa. A child of Urgathoa can control no more than four zombie lords at a time. If a child of Urgathoa has raised zombie lords before an encounter begins, they count toward the encounter's XP budget normally.

Sidebar - Geb Pawns of Urgathoa

Children of Urgathoa's unlife begins with failure. They died, after all. Giving her failures a second chance is, admittedly, a good way for Urgathoa to surround herself with loyal pawns, but I prefer servants who did not fail the first time.