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PFS StandardFiddling Bones

To some, music is more than a hobby—it's an obsession. Every musician who lived and died for their craft runs the risk of returning as a fiddling bones, as do musicians who died before completing their magnum opus or receiving the accolades they believe they deserved. Driven to prove themselves even in undeath, fiddling bones often challenge famous performers to music duels.

Recall Knowledge - Undead (Religion): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Fiddling BonesCreature 3

Legacy Content

NE Medium Undead 
Source Book of the Dead pg. 92
Perception +9; darkvision
Languages Common, Necril
Skills Acrobatics +10, Diplomacy +9, Intimidation +9, Performance +13, Theater Lore +10
Str +1, Dex +3, Con +1, Int +3, Wis +2, Cha +4
Items fiddle, flute
AC 18; Fort +6, Ref +12, Will +9
HP 30 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5, sonic 5
Rhapsodic Flourish [reaction] (abjuration, occult, sonic) Trigger The fiddling bones would roll a saving throw against an auditory or sonic effect; Effect The fiddling bones performs a refrain that deflects sonic vibrations. They roll a Performance check in place of the triggering saving throw. Sonic feedback rebounds from the effect, dealing 1d6 sonic damage to the source of the triggering effect if the Performance check succeeded or 2d6 sonic damage to the fiddling bones on a failure.
Speed 25 feet
Melee [one-action] stamping foot +10 [+5/+0] (finesse), Damage 2d8+3 bludgeoningMelee [one-action] fiddlestick +10 [+6/+2] (agile, finesse), Damage 2d6+3 bludgeoningRanged [one-action] dissonant chord +10 [+5/+0] (magical, range 40 feet, sonic), Damage 2d6+4 sonicDance with Death [two-actions] (auditory, emotion, enchantment, mental, occult) The fiddling bones plays a catchy song that compels others to dance. Each creature in a 30-foot emanation must attempt a DC 19 Will save. Fiddling bones are immune. The effect lasts until the end of the fiddling bones's next turn, but the fiddling bones can Sustain the effect on all affected creatures that remain within the emanation.
Critical Success The creature is unaffected and is temporarily immune for 1 hour.
Success The creature can't use actions with the move trait except to dance, which uses the Stride action to move up to half the creature's Speed. If the creature has other Speeds, it can also dance using those modes of travel.
Failure As success, and the creature must spend at least 1 action each turn dancing.
Destructive Finale [two-actions] (evocation, occult, sonic) Requirements Dance with Death is in effect; Effect The fiddling bones performs a boisterous finale. They choose a 30-foot cone or 15-foot emanation, and they deal 4d6 sonic damage to all creatures in that area (DC 21 basic Reflex save). Dance with Death immediately ends, and the fiddling bones can't use Dance with Death or Destructive Finale for 1d4 rounds.

Sidebar - Additional Lore Skeleton Songs

Word on the street is you're a rising star,
Voice of an angel, demon on the guitar,
You've piqued my interest,
So let's have a contest,
Song versus song,
And the crowd determines the best.

You're spitting notes but your voice is too little,
I'll play you to this crowd even slicker than this fiddle.