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Grimbal

This creature did not include a description.

Recall Knowledge - Spirit (Occultism): DC 32
Recall Knowledge - Undead (Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak GrimbalCreature 5

Legacy Content

Unique NE Medium Ghost Incorporeal Spirit Undead 
Source Crown of the Kobold King pg. 76
Male dwarf ghost
Perception +13; darkvision
Languages Common, Dwarven
Skills Stealth +12
Str -5, Dex +4, Con +0, Int +2, Wis +3, Cha +2
Site Bound
AC 20; Fort +8, Ref +14, Will +11
HP 55 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or positive, double resistance vs. non-magical)
Rejuvenation (divine, necromancy) Restoring Grimbal's head from area F4 to his remains in this room allows him to move on to the afterlife.
Speed fly 25 feet
Melee [one-action] ghostly hand +14 [+10/+6] (agile, finesse, magical), Damage 2d8-2+6 negative plus drain mindDrain Mind (divine, necromancy) When Grimbal damages a living creature with his ghostly hand Strike, the ghost gains 5 temporary Hit Points, and the creature must succeed at a DC 22 Will save or become stupefied 1. Further damage dealt by the ghost increases this stupefied value by 1 on a failed save to a maximum of stupefied 4. Each time a creature affected by drain mind gets a full night's rest, decrease its stupefied value caused by drain mind by 1.