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Evindra

This creature did not include a description.

Recall Knowledge - Fey (Nature): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

EvindraCreature 13

Legacy Content

Unique CN Medium Aquatic Fey Water 
Source Kingmaker Adventure Path pg. 365
Variant female nereid
Perception +24; low-light vision
Languages Aquan, Common, Sylvan
Skills Athletics +17 (+23 to swim), Deception +27, Diplomacy +27, First World Lore +25, Stealth +27
Str +0, Dex +8, Con +5, Int +4, Wis +5, Cha +8
AC 35; Fort +22, Ref +27, Will +24
HP 210; Immunities poison; Weaknesses cold iron 15
Watery Transparency (primal, transmutation, water) When underwater, the nereid's body is invisible. The nereid can dismiss or resume this transparency as an action that has the concentrate trait.
Speed 25 feet, swim 50 feet
Melee [one-action] poisonous touch +27 [+23/+19] (agile, finesse, magical), Damage 8d6 poisonPrimal Innate Spells DC 33; 7th heal (×3), summon elemental (water elementals only); 6th elemental form (×3; water only), restoration (×3), suggestion; 5th control water
Drowning Touch [two-actions] (conjuration, incapacitation, primal, water) The nereid touches a creature and causes water from its own body to flow into the creature's lungs. If the creature cannot breathe water, it must attempt a DC 33 Fortitude save.
Success The creature is unaffected and is temporarily immune to Drowning Touch for 24 hours.
Failure The creature becomes sickened 3 as it chokes on the water.
Critical Failure The creature chokes on the water and runs out of air. It falls unconscious and starts drowning. If the creature is above water, it recovers from drowning as soon as it succeeds at a saving throw against suffocation.
Manifest Shawl [three-actions] (conjuration, primal) The nereid divests themself of part of their connection to the First World and imbues this essence into a flowing shawl that enables them to function on land. The nereid can Dismiss this effect as long as they are touching the shawl. As long as the shawl exists, the nereid gains the amphibious trait. A nonnereid who carries the shawl also gains the amphibious trait. If a nereid's shawl is destroyed rather than Dismissed, the nereid can't Manifest a Shawl for 24 hours. Evindra does not currently posses her shawl.