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Ferrugon (Rust Devil)

Ram-headed devils with wings and flesh of rusted metal, ferrugons prefer temptation to fighting. They're forged from the souls of damned mortals who made others suffer through their creative work. They like to collect those of the same ilk, often by dipping the bodies of mortals they've driven to despair into molten metal to make horrifically malformed statues they add to their lairs.

Recall Knowledge - Fiend (Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

FerrugonCreature 12

Legacy Content

Uncommon LE Medium Devil Fiend 
Source Pathfinder #190: The Choosing pg. 86
Perception +22; greater darkvision
Languages Celestial, Common, Draconic, Infernal, Terran; telepathy 100 feet
Skills Athletics +25, Crafting +22, Deception +21, Intimidation +23, Religion +22, Stealth +23, Thievery +25
Str +7, Dex +5, Con +6, Int +4, Wis +4, Cha +5
AC 33; Fort +24, Ref +20, Will +21; +1 status to all saves vs. magic
HP 190; Immunities fire; Resistances physical 10 (except silver); Weaknesses good 10
Metallic A ferrugon is a metallic creature and thus affected by effects such as rusting grasp.Vainglorious Whispers [reaction] (divine, enchantment, linguistic, mental) Trigger A non-devil creature within 30 feet of the ferrugon succeeds (but doesn't critically succeed) at an attack roll, skill check, or saving throw; Effect The ferrugon whispers subversive messages to the triggering creature, causing it to become overly confident in its abilities, while in fact it becomes less accomplished overall. The target must attempt a DC 32 Will save. On a failure, the target gains a +2 status bonus to saving throws against fear effects but also takes a –2 penalty to all attack rolls and skill checks for 1 hour. During this time, the victim can't benefit from Aid reactions, use healing effects on themselves, or use Take Cover or Raise a Shield actions, as these actions seem unnecessary to the creature at this time. Similar defensive actions might not be available to the victim as well, at the GM's discretion. The target is then temporarily immune to Vainglorious Whispers for 24 hours.
Speed 25 feet, fly 40 feet
Melee [one-action] horn +25 [+20/+15] (evil, magical, shove, cold iron), Damage 3d8+13 bludgeoning plus 1d6 evilMelee [one-action] claw +25 [+21/+17] (agile, evil, magical, cold iron), Damage 3d4+13 slashing plus 1d6 evil and ferrugon tetanusRanged [one-action] iron feather +23 [+18/+13] (evil, magical, range increment 40 feet, cold iron), Damage 3d4+13 piercing plus ferrugon tetanusDivine Innate Spells DC 32, attack +24; 6th flesh to stone (target is transformed into rusty iron, not stone); 5th creation, dimension door, shatter, wall of stone (×3; wall is made of rusty iron, not stone); 4th dimension door (at will), rusting grasp (×3), suggestion
Rituals DC 32; 1st infernal pact
Ferrugon Tetanus (disease) Saving Throw DC 32 Fortitude; Onset 1d4 days; Stage 1 clumsy 1 (1 week); Stage 2 clumsy 2 and can't speak (1 day); Stage 3 paralyzed (1 day); Stage 4 deathSunder Objects When a ferrugon damages an item or structure, they deal an additional 2d8 damage to that item or structure.

Sidebar - Advice and Rules Makers of Rust

A ferrugon's flesh to stone and wall of stone innate spells result in rusted iron objects instead of stone. Since this iron is rusted and flawed, it shares the same physical statistics as the stone created by the spells themselves and is too low-quality to serve as a source for forging metal objects.

All Monsters in "Devil"

NameLevel
Barbazu (Bearded Devil)5
Coarti (Messenger Devil)7
Cornugon (Horned Devil)16
Deimavigga (Apostate Devil)17
Erinys (Fury Devil)8
Ferrugon (Rust Devil)12
Gelugon (Ice Devil)13
Gylou (Handmaiden Devil)14
Hamatula (Barbed Devil)11
Hellbound Attorney4
Imp1
Lemure0
Levaloch (Warmonger Devil)7
Munagola (Executioner Devil)11
Osyluth (Bone Devil)9
Phistophilus (Contract Devil)10
Pit Fiend (Tyrant Devil)20
Sarglagon (Drowning Devil)8
Uniila (Cabal Devil)10
Zebub (Accuser Devil)3

Devil

Source Bestiary pg. 86
Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks. Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly lemures and imps perform subservient labor to more powerful and specialized devils, such as contract devils and erinyes, while the greatest pit fiends command entire infernal armies.

Sidebar - Additional Lore Archdevils

At any one time, eight archdevils rule the eight upper layers of Hell, while the deepest layer is ruled by Asmodeus. Each archdevil is a unique demigod with a dedicated role in guiding the infernal machine forward. Barbatos is the doorwarden of Hellʼs uppermost layer, while Dispater rules Hellʼs largest city. Mammon guards Hellʼs treasuries, and Belial designs new weapons for Hellʼs legions. Geryon is the oldest archdevil and keeper of many secrets, while Moloch leads Hellʼs armies. Baalzebul is a brooding archdevil who has fallen from Asmodeusʼs favor, while mighty Mephistopheles was formed from the plane of Hell itself.

Sidebar - Additional Lore Diabolic Divinities

Many unique and powerful devils hold positions of power in Hell. The most numerous of these are the infernal dukes, many of whom were promoted to this position from already impressive statures as pit fiends. The supreme ruler of Hell itself is Asmodeus, the Prince of Darkness. Between these two tiers rule the eight archdevils—see the sidebar on the facing page.

Sidebar - Locations Diabolic Locations

The nine layers of Hell are the planar home of all devils, and they much prefer its tyrannically ordered environs to anywhere else in the multiverse. Yet devils can be encountered anywhere mortals can be tempted by infernal bargains or seek diabolic aid. On Golarion, the nation of Cheliax is particularly aligned with Hell. Its government is based upon Hellʼs organization, and the state church is that of Asmodeus.

Sidebar - Additional Lore Fiendish Relations

Devils view daemonsʼ constant hunt for souls as a short-sighted waste of potential, and demonsʼ chaotic destruction of society and flesh as uncivilized and obnoxious, but they do not loathe their fiendish counterparts. Indeed, most devils are more than willing to take advantage of daemons and demons as they can to further their own machinations.

Sidebar - Advice and Rules Hellfire

Stinking, sulfurous hellfire is infused with evil. Hellfire always deals a combination of fire damage and evil damage, though the specific ratio depends on the hellfire's origin. Certain types of hellfire can impose other effects on creatures as well, such as sapping their strength or memories.

Sidebar - Locations Hellmouths

While travel to and from Hell is possible with plane shift, another way to reach and traverse the infernal realms is via hellmouths, strange living portals connecting different layers or even different planes. A hellmouth takes the form of a grimacing face, distended maw, or other distressingly organic aperture, and no two share the same appearance. Most are carefully guarded, but some new or well-hidden hellmouths have yet to be discovered.

Sidebar - Related Creatures Other Devils

The devils presented on these pages are a small sampling of the torments Hell has to offer. Other devils, like the inquisition-focused bone devils, the cherub-faced and fly-bodied accuser devils, and the aquatic drowning devil are a few examples of these widespread immortal creatures.

Sidebar - Additional Lore Queens of the Night

The four queens of the night wield great power in the Pit. Ardad Lili is a plotter and manipulator with ambitions of ruling the heavens, while Doloras revels in suffering. Most distant is Mahathallah, watching over fate and death. Mightiest among them is Eiseth, who is assembling an army in Dis in the hopes of claiming the iron throne of Malebolge.

Sidebar - Additional Lore The Hierarchy of Hell

Hell is a harsh plane of law with little use for compassion or empathy. As such, it exists entirely within a strict hierarchy, and this order extends to its denizens. While different types of demons correspond to various sins and daemons are associated with modes of mortal death, the different types of devils exist solely to fulfill particular roles in the infernal machine. On occasion, a particular devil can transcend the role for which they were literally shaped, but this often transforms the devil physically into the type suitable for their new role.