All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


There is a Legacy version here.

PFS StandardStone Giant

Stone giants are stoic, reclusive herders and artists with a rich history and collection of traditions. They dwell in caves in tall mountains and craggy ranges, where their grayish skin allows them to blend in with their surroundings and go unnoticed, despite being around 12 feet tall. Benign travelers who come across a clan of stone giants need not worry, however, for stone giants do not actively invite confrontation or strife. They are, by and large, peaceful people who seek wisdom through exploration of nature and long meditations on the elements of the natural world. Their elders are among the wisest of giants, using their charisma and druidic magic to lead their clans to prosperity and harmony with nature.

A stone giant clan will usually raise a number of animals as pets, favoring cave bears, elephants, or dinosaurs depending on the environment. Many clans also accept allies, considering arboreals, elementals, and even gargoyles as kin through their shared connection with the earth.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Stone GiantCreature 8

Large Earth Giant Humanoid 
Source Monster Core pg. 164
Perception +16; darkvision
Languages Common, Jotun, Petran
Skills Acrobatics +14, Athletics +20, Intimidation +14, Nature +18, Stealth +14 (+18 in rocky terrain)
Str +6, Dex +2, Con +4, Int +0, Wis +4, Cha +0
Items +1 striking greatclub
AC 27; Fort +18, Ref +14, Will +14
HP 150
Swat Projectile [reaction] Requirements The stone giant must have a free hand but can Release anything as part of this reaction; Trigger The giant is targeted by a physical ranged attack; Effect The stone giant gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses and the projectile was made of stone, the giant can throw it back at the attacker as a rock ranged Strike.
Speed 35 feet
Melee [one-action] greatclub +21 [+16/+11] (backswing, magical, reach 10 feet, shove), Damage 2d10+12 bludgeoningMelee [one-action] fist +20 [+16/+12] (agile, reach 10 feet), Damage 2d6+14 bludgeoningRanged [one-action] rock +18 [+13/+8] (brutal, range increment 120 feet), Damage 2d6+12 bludgeoningBig Swing [two-actions] The stone giant makes a greatclub Strike. The target is Pushed up to 10 feet on a hit or up to 20 feet on a critical hit. If the target collides with a solid object, it takes bludgeoning damage as though it had fallen the distance it moved.Create Boulder [one-action] (earth, primal) The stone giant molds a boulder from primal earth and throws it as a rock Strike. A creature hit by the Strike must succeed at a DC 26 Reflex save or be knocked prone.

All Monsters in "Giant"

NameLevel
Cave Giant6
Cloud Giant11
Desert Giant9
Fire Giant10
Frost Giant9
Hill Giant7
Marsh Giant8
Plague Giant14
Rune Giant16
Shadow Giant13
Giant, Smog7
Stone Giant8
Storm Giant13
Taiga Giant12
Tomb Giant12
Wood Giant6

Giant

Source Monster Core pg. 164
Giants are massive humanoid creatures who live in remote regions throughout the world. They vary widely but are united in their hunger, requiring sustenance of their own element along with the feasts one would expect from such a massive humanoid. Although a simple matter for some giants, more esoteric types find this need a harsh reality. While a massive fistful of ice or snow alongside their meal will satisfy a frost giant, shadow giants hunger for the coagulated shadows of the Netherworld.

Sidebar - Locations Giant Holdings

As oversized as they are, giants tend to dwell in remote regions of the world, where they have the luxury of claiming larger territories of their own. Giants of many types reside in the Saga Lands, where their ancestors were forced to serve ancient Thassilon, and in the Mindspin Mountains.

Sidebar - Related Creatures Giant Pets

As with many people, giants enjoy keeping pets. Large animals like bears and lions, megafauna like woolly mammoths, and dinosaurs are popular among many giants. Rune giants come closest to breaking this pattern, preferring to tend to their controlled giants, but esoteric types of giants often find equally curious pets.

Sidebar - Related Creatures Other Giants

Beyond the giants detailed here, many others dwell in remote regions of the world. Wood giants are peaceful guardians of the forests, cave giants lurk alone as vicious predators, and mountain giants are horrific butchers even other giants fear.

Sidebar - Advice and Rules Oversized Themes

Giants are larger-than-life foes. While many giants have themes that tie them to elemental or magical forces, the primary theme giants share is that they embody a classic cultural trope as their basis. Fire giants, for example, can be seen as oversized smiths, while hill giants should evoke the flavor of an oversized bully.