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There is a Legacy version here.

PFS StandardPugwampi

Mean, dog-faced, and craven, pugwampis take disproportionate enjoyment from the accidents and missteps of other creatures— something that happens often due to the supernatural aura of ill fortune these gremlins project. They enjoy preparing pranks involving spikes, excrement, pits full of spiders, and similar twisted torments. Pugwampis are somewhat deaf and thus often yell loudly to each other when not hiding. Many pugwampis worship kholos as gods and aspire to be more like them. Kholos, on the other hand, hate pugwampis because of their sycophantic fawning.

Recall Knowledge - Fey (Nature): DC 14
Unspecific Lore: DC 12
Specific Lore: DC 9

Elite | Normal | Weak
Proficiency without Level

PugwampiCreature 0

Small Fey Gremlin 
Source Monster Core pg. 180
Perception +6; (-2 to hear things) darkvision
Languages Kholo, Sakvroth
Skills Crafting +2, Deception +2, Nature +4, Stealth +5, Thievery +5
Str -3, Dex +3, Con +0, Int +0, Wis +2, Cha -2
Items shortbow (60 arrows), shortsword
AC 14; Fort +5, Ref +8, Will +6
HP 17; Weaknesses cold iron 2
Unluck Aura (aura, mental, misfortune, primal) 20 feet. When a creature that isn't an animal, gremlin, or kholo enters the aura, it might become unlucky. It attempts a DC 16 Will save; it must roll twice and take the worse result. On a success, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it's within the aura.
Speed 25 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, finesse, reach 0 feet, versatile S), Damage 1d6–3 slashingRanged [one-action] shortbow +8 [+3/-2] (deadly d10, range increment 60 feet, reload 0), Damage 1d6 piercingPrimal Innate Spells DC 16; 2nd speak with animals (at will); Cantrips (1st) prestidigitation

All Monsters in "Gremlin"

NameLevel
Fuath1
Gnagrif2
Grimple-1
Haniver-1
Jinkin1
Mitflit-1
Nuglub2
Pugwampi0
Scrit0
Very Drunk Jinkin-1
Vexgit1

Gremlin

Source Monster Core pg. 180
Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life in the Universe, finding distinct niches for their inventive destructiveness. Nearly all gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the slightest, carefully targeted nudge from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom stronger gremlins derisively call “baggies.”

Sidebar - Treasure and Rewards Gremlin “Treasure”

All gremlins are hoarders, and their nests are cluttered with objects both valuable and worthless. Sorting through a gremlin nest can reveal unexpected treasures like pieces of jewelry or minor magic items, but care must also be taken to avoid being cut on rusty shards of metal, taking cursed items, or disturbing a hidden nest of venomous vermin.

Sidebar - Additional Lore Gremlin Bells

Superstitious societies sometimes hang tiny bells made of semiprecious metals in the belief that such bells will dissuade gremlins from destroying an affixed object or infesting a home. Strangely enough, most gremlins believe this superstition as well, and even when a gremlin bell hasn't been magically enhanced, a gremlin usually won't risk tinkering with objects that have been protected in this manner.