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PFS StandardDrainberry Bush

Drainberry bushes are floating bushes that originate from the First World, with long, thorny vines and dense clusters of bright-red berries. Their hollow thorns quickly siphon blood, which is how these carnivorous plants feed, and they rapidly turn consumed blood into fresh batches of delicious berries. Drainberry bushes exude a faint white glow that is a result of stored positive energy.

Drainberry bushes exhibit unusually high intelligence and have an astute sense of value. They typically become insulted when creatures attempt to harvest their berries. Creatures that attempt to converse with drainberry bushes finds the plants telepathically convey only short and simple phrases: most commonly, “Money please,” “Deal good,” “Deal no good,” “Want that,” (with a gesture toward an item it covets), “Thank you, customer,” and if necessary, “No refunds.” Though a drainberry bush considers the market value of its berries to be 25 gp, it greatly prefers interesting art objects as payment—even ones of significantly lower value.

Recall Knowledge - Plant (Nature): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Drainberry BushCreature 7

Legacy Content

Uncommon N Large Plant 
Source Bestiary 2 pg. 99 2.0
Perception +16; lifesense 120 feet
Languages Aklo, Common, Sylvan; can't speak any language; telepathy 100 feet
Skills Acrobatics +11, Athletics +17, Diplomacy +13, Nature +17, Stealth +11 (+15 to appear as a bush)
Str +6, Dex +2, Con +6, Int -2, Wis +4, Cha +2
Nature Empathy The drainberry bush can use Diplomacy to Make an Impression on and make very simple Requests of animals and plant creatures.
AC 23; Fort +17, Ref +13, Will +13
HP 135; Resistances negative 10; Weaknesses fire 5
Speed 25 feet, climb 20 feet
Melee [one-action] vine +17 [+12/+7] (reach 20 feet), Damage 2d8+10 bludgeoning plus Improved GrabBlood Berries The drainberry bush must drain blood from living creatures for sustenance. This causes clusters of bright red berries to grow among its branches. Each cluster of berries lasts for 1 day, and a drainberry bush typically has 1d6+3 clusters when encountered. When consumed, a cluster restores 2d8+10 Hit Points. This effect has the healing, necromancy, and primal traits.
A creature can pluck a cluster of berries with a successful unarmed Strike or Thievery check against the bush's AC.
Consume Berries [one-action] (healing, necromancy, positive, primal) The bush draws nourishment from one cluster of blood berries, regaining 2d8+10 HP. That berry cluster wrinkles and dies.Drain Blood [one-action] Requirements The drainberry bush has at least one living creature grabbed with one of its vines; Effect The bush's hollow thorns siphon blood from creatures it has grabbed. Each creature must succeed at a DC 25 Fortitude save or take 2d8+10 damage and become drained 1 (double damage and drained 2 on a critical failure). For every creature damaged this way, a cluster of blood berries (see above) immediately grows along the bush's branches.Storm of Vines [two-actions] The drainberry bush makes up to four vine Strikes, each against a different target. These attacks count toward the bush's multiple attack penalty, but the multiple attack penalty doesn't increase until after the bush makes all these attacks.

Sidebar - Treasure and Rewards Drainberry Collections

As drainberry bushes sell their berries to others, they collect coins and small curios—such as a cameo depicting a fey noble, a lock of golden hair knotted in a complex pattern, or a ring inscribed “To my dearest Memdaria.” Not all of these baubles have monetary value, but those that don't certainly had emotional value to the original owner. Occasionally, drainberry bushes accept intangible trade goods, such as odes celebrating the bushes' grandeur.