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Vavakia

Juggernauts of destruction, vavakias are formed from the souls of mortals who extract, enslave, or consume the souls of others.

Recall Knowledge - Fiend (Religion): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

VavakiaCreature 18

Legacy Content

Uncommon CE Huge Demon Fiend 
Source Pathfinder #156: The Apocalypse Prophet pg. 79
Perception +32; darkvision, true seeing
Languages Abyssal, Celestial, Draconic; telepathy 100 feet
Skills Athletics +35, Deception +32, Intimidation +34, Religion +30, Stealth +32
Str +9, Dex +4, Con +6, Int +4, Wis +6, Cha +6
Items +2 greater striking ranseur, breastplate
AC 42; Fort +32, Ref +28, Will +30; +1 status to all saves vs. magic
HP 350; Weaknesses cold iron 15, good 15
Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 37Restoration Vulnerability A vavakia is repulsed by the restoration of souls. The demon takes 3d10+10 mental damage the first time each round that a creature within 100 feet of it is restored to life or loses the doomed condition.
Speed 40 feet, fly 40 feet
Melee [one-action] ranseur +36 [+31/+26] (disarm, magical, reach 25 feet), Damage 3d10+17 piercing plus 1d10 acid and GrabMelee [one-action] jaws +35 [+30/+25] (magical, reach 15 feet), Damage 3d8+17 piercing plus 2d8 persistent bleed and smoking woundMelee [one-action] claw +35 [+31/+27] (agile, magical, reach 15 feet), Damage 3d10+17 slashingMelee [one-action] tail +35 [+30/+25] (backswing, magical, reach 20 feet), Damage 3d12+17 bludgeoning plus stunning tailDivine Innate Spells DC 40; 9th massacre, power word stun; 8th divine aura, divine wrath (at will), earthquake; 5th dimension door; 4th dimension door (at will); Constant (9th) true seeing
Rituals DC 40; 1st abyssal pact
Smoking Wound A creature damaged by the vavakia's jaws is sickened 1 from the rank smell of vapors from the wound.Soulfire Breath [two-actions] (death, divine, necromancy, negative) The vavakia exhales ghostly green fire in a 60-foot cone. Living creatures in the area take 20d6 negative damage (DC 42 basic Reflex save). A good creature that fails this save is becomes stupefied 2 for 1 minute (stupefied 4 on a critical failure). A creature slain by Soulfire Breath can't be resurrected except by powerful magic such as a wish spell. The vavakia can't use Soulfire Breath again for 1d4 rounds.Soulfire Inhalation [one-action] (divine, healing, necromancy) Requirements The vavakia's last action was Soulfire Breath; Effect The vavakia inhales and regains 10 Hit Points for each creature damaged by its Soulfire Breath. Any excess healing is gained as temporary Hit Points, which remain for 1 minute.Stunning Tail (incapacitation) If the vavakia critically hits with its tail Strike, the target must succeed at a DC 40 Fortitude save or be stunned for 1 round (1d4 rounds on a critical failure).Trample [three-actions] Large or smaller, claw, DC 40

Sidebar - Related Creatures Saurian Tyrants

Vavakias carve out tyrannical empires throughout the Abyss, particularly in steaming jungles and fetid swamps. Their minions are usually lesser demons, xulgaths, or saurians. They enjoy coming to the Material Plane to feed on souls and spread devastation.

All Monsters in "Demon"

NameLevel
Abrikandilu (Wrecker Demon)4
Babau (Blood Demon)6
Balor (Fire Demon)20
Brimorak (Arson Demon)5
Dretch (Sloth Demon)2
Ghalzarokh (Tyranny Demon)15
Glabrezu (Treachery Demon)13
Hezrou (Toad Demon)11
Invidiak (Shadow Demon)7
Kalavakus (Slaver Demon)10
Katpaskir (Nihilism Demon)18
Kithangian (Beast Demon)9
Marilith (Pride Demon)17
Nabasu (Gluttony Demon)8
Nalfeshnee (Boar Demon)14
Omox (Slime Demon)12
Quasit1
Demon, Roru7
Seraptis (Suicide Demon)15
Shemhazian (Mutilation Demon)16
Succubus (Lust Demon)7
Demon, Urglid13
Vavakia18
Vermlek (Worm Demon)3
Vloriak (Despoiler Demon)5
Vrock (Wrath Demon)9
Vrolikai (Death Demon)19

Demon

Source Bestiary pg. 76
When a sinful mortal soul is judged and sent on to the Abyss, it can become a deadly fiend—a demon. Demons are living incarnations of sin—be they classic sins like wrath or gluttony, or more “specialized” depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon’s driving goals are twofold—the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Abyss.

Sidebar - Additional Lore Abyssal Newcomers

Though now the most plentiful fiends of the Abyss, demons are relative newcomers, spawning only as mortal influence—and mortal sin, in particular—began to shape the plane. For eons, demons fought with other longstanding residents of the Abyss for dominance, but eventually their sheer numbers allowed them to become the predominant chaotic fiends.

Sidebar - Advice and Rules Conjuring Demons

Conjuring demons is ill-advised, yet the desperate or wicked still do. Rituals like planar ally or planar binding are typical for long-term ends, and summon fiend for combat applications. For planar ally, demons sometimes accept offerings that aren't valuable if gifting them to a demon pushes the ritualist further into sin.

Sidebar - Additional Lore Demonic Deities

The most powerful demons are known as demon lords (the term is gender neutral in this case). Of these divinities, Lamashtu is the most powerful. Countless other demon lords exist, including Abraxas, Cyth-V’sug, Kabriri, and Zura.

Sidebar - Locations Demonic Locations

The sprawling, heaving, changing realm of the Abyss is the planar home of demonic life, but demons can be found anywhere the capacity to sin exists. Evil or foolish conjurers are fond of calling upon demons for advice or darker needs. When the Abyss wears through the boundaries of reality to create wound-like portals into other worlds, demons can spill over to wreak incredible havoc.

Sidebar - Additional Lore Demonic Possession

Some demons specialize in the art of possessing creatures or objects to spread fear and chaos. In such cases a demon gains a powerful disguise with which to work its evils upon the world, a subterfuge that delights the demon.

Sidebar - Additional Lore Demonic Sources

When a sinful mortal soul is consigned to the Abyss, it spends time wallowing in the mire and feeding on filth. If it survives and is not itself eaten, the soul eventually ascends into a demon, as influenced by the nature of its sin, yet most demons are themselves capable of reproduction as well. The fecundity of demonic life is perhaps the greatest—and most threatening—aspect of these dangerous fiends.

Sidebar - Additional Lore Demons and Souls

Demons, like many other fiends, hunger for souls. In their eyes, the primary use for these souls is to spawn new demons, who can serve as soldiers, slaves, pawns, or even currency for their more powerful masters.

Sidebar - Related Creatures Half-Demons

The Abyss can corrupt living creatures through direct congress or supernatural infusion of Abyssal energies, resulting in monstrous hybrids. A half-demon should be a custom creature, but you can quickly generate one by giving an existing creature a few of a demon's abilities along with the demon's sin-related vulnerability. For example, a half-hezrou hill giant would gain purity vulnerability, but perhaps also a bite, swim Speed, and poisonous pustules. When swapping over abilities between creatures of different levels, be sure to adjust the numbers for the new level.

Sidebar - Related Creatures Other Demons

The Abyss may be the largest of the Outer Planes, and mortals have an equally large capacity to betray themselves, society, and the natural order of reality. With this limitless source for increasingly specialized sins, the Abyss is constantly generating new types of demons to plague reality. While the vast majority of these are swiftly destroyed and never rise again, enough survive that dozens, if not hundreds, of types of demons are known to exist beyond those listed here. The shadowy invidiak is a demon without a body, born of envious souls. The goat-faced, flame-hooved brimorak rises from the souls of arsonists. Slimy, horned blood demons spawn from assassins, boar demons from the greedy... the list goes on and on.

Sidebar - Additional Lore Sinful Destruction

While they enjoy causing destruction themselves, most demons prefer to trick and tempt mortals into falling to sin of their own volition.

Sidebar - Additional Lore The Nature of Chaos

Some say that the nature of chaos inherently precludes cooperation and subtlety, but demons are proof of the fallacy of this claim.

Sidebar - Additional Lore What Makes a Sin?

Some classify sin into seven categories—envy, gluttony, greed, lust, pride, sloth, and wrath. While these sins embody some of the most powerful and numerous demons, far more than seven demons exist. Any act of cruelty or destruction a mortal takes to gratify the self at others’ expense is, in effect, a sin, and any such act can spawn a demon from a soul in the afterlife.